Ring of Rings unit tests. Also fixing Ring of Rings reacting even if the ring was already worn.

This commit is contained in:
Christian 'ketura' McCarty
2024-09-25 22:40:34 -05:00
parent 0083a56e04
commit 340dc03698
2 changed files with 151 additions and 16 deletions

View File

@@ -24,9 +24,17 @@
effects: [
{
type: Response
requires: {
type: ringIsActive
}
requires: [
{
type: ringIsActive
}
{
type: Not
requires: {
type: RingIsOn
}
}
]
trigger: {
type: aboutToTakeWound
filter: bearer

View File

@@ -2,12 +2,19 @@ package com.gempukku.lotro.cards.official.set11;
import com.gempukku.lotro.cards.GenericCardTestHelper;
import com.gempukku.lotro.common.*;
import com.gempukku.lotro.game.AbstractActionProxy;
import com.gempukku.lotro.game.CardNotFoundException;
import com.gempukku.lotro.game.PhysicalCardImpl;
import com.gempukku.lotro.game.state.LotroGame;
import com.gempukku.lotro.logic.actions.ActivateCardAction;
import com.gempukku.lotro.logic.decisions.DecisionResultInvalidException;
import com.gempukku.lotro.logic.effects.PutOnTheOneRingEffect;
import com.gempukku.lotro.logic.timing.Action;
import org.junit.Test;
import java.util.Collections;
import java.util.HashMap;
import java.util.List;
import static org.junit.Assert.*;
@@ -18,17 +25,26 @@ public class Card_11_001_Tests
return new GenericCardTestHelper(
new HashMap<>()
{{
put("card", "11_1");
// put other cards in here as needed for the test case
put("sword", "1_299");
//Shadow wounding
put("snuffler", "13_52");
//Maneuver wounding
put("picket", "6_101");
//Archery wounding
put("marksman", "1_176");
//Skirmish wounding
put("soldier", "1_271");
//Regroup wounding
put("gollum", "9_28");
}},
GenericCardTestHelper.FellowshipSites,
GenericCardTestHelper.FOTRFrodo,
GenericCardTestHelper.RulingRing
"11_1"
);
}
@Test
public void TheOneRingStatsAndKeywordsAreCorrect() throws DecisionResultInvalidException, CardNotFoundException {
public void RingOfRingsStatsAndKeywordsAreCorrect() throws DecisionResultInvalidException, CardNotFoundException {
/**
* Set: 11
@@ -46,8 +62,7 @@ public class Card_11_001_Tests
var scn = GetScenario();
//Use this once you have set the deck up properly
//var card = scn.GetFreepsRing();
var card = scn.GetFreepsCard("card");
var card = scn.GetFreepsRing();
assertEquals("The One Ring", card.getBlueprint().getTitle());
assertEquals("The Ring of Rings", card.getBlueprint().getSubtitle());
@@ -56,18 +71,130 @@ public class Card_11_001_Tests
assertEquals(2, card.getBlueprint().getResistance());
}
// Uncomment any @Test markers below once this is ready to be used
//@Test
public void TheOneRingTest1() throws DecisionResultInvalidException, CardNotFoundException {
@Test
public void RingOfRingsConvertsWoundsDuringAnyPhaseWhenRingIsWorn() throws DecisionResultInvalidException, CardNotFoundException {
//Pre-game setup
var scn = GetScenario();
var card = scn.GetFreepsCard("card");
scn.FreepsMoveCardToHand(card);
var frodo = scn.GetRingBearer();
var ring = scn.GetFreepsRing();
scn.FreepsAttachCardsTo(frodo, "sword");
var marksman = scn.GetShadowCard("marksman");
var soldier = scn.GetShadowCard("soldier");
var picket = scn.GetShadowCard("picket");
var snuffler = scn.GetShadowCard("snuffler");
var gollum = scn.GetShadowCard("gollum");
scn.ShadowMoveCharToTable(marksman, soldier, picket, gollum);
scn.ShadowMoveCardToHand(snuffler);
//Cheat and add an ability to Frodo which puts on the One Ring
scn.ApplyAdHocAction(new AbstractActionProxy() {
@Override
public List<? extends Action> getPhaseActions(String playerId, LotroGame game) {
ActivateCardAction action = new ActivateCardAction(frodo);
action.appendEffect(new PutOnTheOneRingEffect());
return Collections.singletonList(action);
}
});
scn.StartGame();
scn.FreepsPlayCard(card);
assertEquals(0, scn.GetTwilight());
scn.FreepsUseCardAction(frodo);
assertEquals(1, scn.GetBurdens());
assertEquals(0, scn.GetWoundsOn(frodo));
scn.FreepsPassCurrentPhaseAction();
//Shadow wounds can convert to burdens
assertTrue(scn.RBWearingOneRing());
assertTrue(scn.ShadowPlayAvailable(snuffler));
scn.ShadowPlayCard(snuffler);
assertEquals(2, scn.GetBurdens());
assertEquals(0, scn.GetWoundsOn(frodo));
scn.ShadowPassCurrentPhaseAction();
//Maneuver wounds can convert to burdens
assertTrue(scn.RBWearingOneRing());
scn.FreepsPassCurrentPhaseAction();
scn.ShadowUseCardAction(picket);
scn.FreepsDeclineOptionalTrigger();
assertEquals(3, scn.GetBurdens());
assertEquals(0, scn.GetWoundsOn(frodo));
scn.PassCurrentPhaseActions();
//Archery wounds can convert to burdens
assertTrue(scn.RBWearingOneRing());
scn.PassCurrentPhaseActions();
assertEquals(4, scn.GetBurdens());
assertEquals(0, scn.GetWoundsOn(frodo));
//Assignment phase
scn.PassCurrentPhaseActions();
scn.FreepsDeclineAssignments();
scn.ShadowAssignToMinions(frodo, soldier);
scn.FreepsResolveSkirmish(frodo);
scn.FreepsPassCurrentPhaseAction();
scn.ShadowUseCardAction(soldier);
//We are now in a skirmish phase, so the burden should have gotten converted
assertTrue(scn.RBWearingOneRing());
assertEquals(5, scn.GetBurdens());
assertEquals(0, scn.GetWoundsOn(frodo));
scn.PassCurrentPhaseActions();
//Regular skirmish wound converted to burden
assertEquals(6, scn.GetBurdens());
assertEquals(0, scn.GetWoundsOn(frodo));
assertEquals(Phase.REGROUP, scn.GetCurrentPhase());
//Got taken off at the start of the regroup phase
assertFalse(scn.RBWearingOneRing());
scn.FreepsUseCardAction(frodo);
assertTrue(scn.RBWearingOneRing());
//Regroup wounds cannot convert to burdens
scn.ShadowChooseAction("wound"); //We want DaD's wounding action, not his 3 twilight action
assertEquals(7, scn.GetBurdens());
assertEquals(0, scn.GetWoundsOn(frodo));
}
@Test
public void RingOfRingsRespondsToAnyWoundToWearRingUntilRegroup() throws DecisionResultInvalidException, CardNotFoundException {
//Pre-game setup
var scn = GetScenario();
var frodo = scn.GetRingBearer();
var ring = scn.GetFreepsRing();
var picket = scn.GetShadowCard("picket");
scn.ShadowMoveCharToTable(picket);
scn.StartGame();
scn.SkipToPhase(Phase.MANEUVER);
assertEquals(1, scn.GetBurdens());
assertEquals(0, scn.GetWoundsOn(frodo));
assertFalse(scn.RBWearingOneRing());
scn.FreepsPassCurrentPhaseAction();
scn.ShadowUseCardAction(picket);
scn.FreepsDeclineOptionalTrigger(); //Declining the Picket's culture selection.
//One Ring response
assertTrue(scn.FreepsHasOptionalTriggerAvailable());
scn.FreepsAcceptOptionalTrigger();
assertEquals(2, scn.GetBurdens());
assertEquals(0, scn.GetWoundsOn(frodo));
assertTrue(scn.RBWearingOneRing());
}
}