"Wizard's Guile"
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package com.gempukku.lotro.cards.set20.isengard;
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import com.gempukku.lotro.cards.AbstractEvent;
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import com.gempukku.lotro.cards.actions.PlayEventAction;
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import com.gempukku.lotro.cards.effects.AddUntilStartOfPhaseModifierEffect;
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import com.gempukku.lotro.cards.modifiers.conditions.NotCondition;
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import com.gempukku.lotro.common.Culture;
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import com.gempukku.lotro.common.Keyword;
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import com.gempukku.lotro.common.Phase;
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import com.gempukku.lotro.common.Side;
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import com.gempukku.lotro.filters.Filters;
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import com.gempukku.lotro.game.PhysicalCard;
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import com.gempukku.lotro.game.state.LotroGame;
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import com.gempukku.lotro.logic.modifiers.CantTakeWoundsModifier;
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import com.gempukku.lotro.logic.modifiers.condition.PhaseCondition;
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/**
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* 1
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* Wizard’s Guile
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* Isengard Event • Maneuver
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* Spell.
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* Until the regroup phase, Saruman may only take wounds during skirmishes.
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*/
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public class Card20_242 extends AbstractEvent {
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public Card20_242() {
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super(Side.SHADOW, 1, Culture.ISENGARD, "Wizard's Guile", Phase.MANEUVER);
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addKeyword(Keyword.SPELL);
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}
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@Override
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public PlayEventAction getPlayCardAction(String playerId, LotroGame game, PhysicalCard self, int twilightModifier, boolean ignoreRoamingPenalty) {
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PlayEventAction action = new PlayEventAction(self);
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action.appendEffect(
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new AddUntilStartOfPhaseModifierEffect(
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new CantTakeWoundsModifier(self, new NotCondition(new PhaseCondition(Phase.SKIRMISH)), Filters.saruman), Phase.REGROUP));
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return action;
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}
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}
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