"Supplies of the Mark"
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@@ -1,5 +1,6 @@
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package com.gempukku.lotro.cards.effects.choose;
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import com.gempukku.lotro.common.Filterable;
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import com.gempukku.lotro.filters.Filter;
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import com.gempukku.lotro.filters.Filters;
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import com.gempukku.lotro.game.PhysicalCard;
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@@ -18,7 +19,7 @@ public abstract class ChooseCardsFromHandEffect extends AbstractEffect {
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private final int _maximum;
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private final Filter _filter;
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public ChooseCardsFromHandEffect(String playerId, int minimum, int maximum, Filter... filters) {
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public ChooseCardsFromHandEffect(String playerId, int minimum, int maximum, Filterable... filters) {
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_playerId = playerId;
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_minimum = minimum;
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_maximum = maximum;
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@@ -0,0 +1,56 @@
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package com.gempukku.lotro.cards.set4.rohan;
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import com.gempukku.lotro.cards.AbstractPermanent;
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import com.gempukku.lotro.cards.PlayConditions;
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import com.gempukku.lotro.cards.effects.PutCardFromHandOnBottomOfDeckEffect;
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import com.gempukku.lotro.cards.effects.choose.ChooseCardsFromHandEffect;
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import com.gempukku.lotro.common.*;
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import com.gempukku.lotro.filters.Filters;
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import com.gempukku.lotro.game.PhysicalCard;
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import com.gempukku.lotro.game.state.LotroGame;
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import com.gempukku.lotro.logic.actions.ActivateCardAction;
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import com.gempukku.lotro.logic.effects.AddTwilightEffect;
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import com.gempukku.lotro.logic.effects.ChooseAndHealCharactersEffect;
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import com.gempukku.lotro.logic.timing.Action;
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import java.util.Collection;
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import java.util.Collections;
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import java.util.List;
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/**
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* Set: The Two Towers
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* Side: Free
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* Culture: Rohan
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* Twilight Cost: 0
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* Type: Condition
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* Game Text: Plays to your support area. Fellowship: Add (2) and place a villager from hand beneath your draw deck
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* to heal a [ROHAN] ally.
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*/
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public class Card4_290 extends AbstractPermanent {
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public Card4_290() {
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super(Side.FREE_PEOPLE, 0, CardType.CONDITION, Culture.ROHAN, Zone.SUPPORT, "Supplies of the Mark");
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}
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@Override
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protected List<? extends Action> getExtraPhaseActions(String playerId, LotroGame game, PhysicalCard self) {
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if (PlayConditions.canUseFPCardDuringPhase(game.getGameState(), Phase.FELLOWSHIP, self)
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&& Filters.filter(game.getGameState().getHand(playerId), game.getGameState(), game.getModifiersQuerying(), Keyword.VILLAGER).size() > 0) {
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final ActivateCardAction action = new ActivateCardAction(self);
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action.appendCost(
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new AddTwilightEffect(self, 2));
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action.appendCost(
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new ChooseCardsFromHandEffect(playerId, 1, 1, Keyword.VILLAGER) {
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@Override
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protected void cardsSelected(LotroGame game, Collection<PhysicalCard> selectedCards) {
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for (PhysicalCard selectedCard : selectedCards)
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action.insertCost(
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new PutCardFromHandOnBottomOfDeckEffect(selectedCard));
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}
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});
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action.appendEffect(
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new ChooseAndHealCharactersEffect(action, playerId, 1, 1, Culture.ROHAN, CardType.ALLY));
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return Collections.singletonList(action);
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}
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return null;
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}
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}
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@@ -1,5 +1,6 @@
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package com.gempukku.lotro.logic.effects;
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import com.gempukku.lotro.common.Filterable;
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import com.gempukku.lotro.filters.Filter;
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import com.gempukku.lotro.filters.Filters;
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import com.gempukku.lotro.game.PhysicalCard;
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@@ -16,15 +17,15 @@ public class ChooseAndHealCharactersEffect extends ChooseActiveCardsEffect {
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private String _playerId;
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private int _count;
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public ChooseAndHealCharactersEffect(Action action, String playerId, Filter... filters) {
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public ChooseAndHealCharactersEffect(Action action, String playerId, Filterable... filters) {
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this(action, playerId, 1, 1, filters);
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}
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public ChooseAndHealCharactersEffect(Action action, String playerId, int minimum, int maximum, Filter... filters) {
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public ChooseAndHealCharactersEffect(Action action, String playerId, int minimum, int maximum, Filterable... filters) {
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this(action, playerId, minimum, maximum, 1, filters);
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}
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public ChooseAndHealCharactersEffect(Action action, String playerId, int minimum, int maximum, int count, Filter... filters) {
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public ChooseAndHealCharactersEffect(Action action, String playerId, int minimum, int maximum, int count, Filterable... filters) {
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super(action.getActionSource(), playerId, "Choose character(s) to heal", minimum, maximum, filters);
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_action = action;
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_playerId = playerId;
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