"Supplies of the Mark"

This commit is contained in:
marcins78@gmail.com
2011-10-15 21:28:31 +00:00
parent d05d2521b7
commit 2eefdb6fdc
3 changed files with 62 additions and 4 deletions

View File

@@ -1,5 +1,6 @@
package com.gempukku.lotro.cards.effects.choose;
import com.gempukku.lotro.common.Filterable;
import com.gempukku.lotro.filters.Filter;
import com.gempukku.lotro.filters.Filters;
import com.gempukku.lotro.game.PhysicalCard;
@@ -18,7 +19,7 @@ public abstract class ChooseCardsFromHandEffect extends AbstractEffect {
private final int _maximum;
private final Filter _filter;
public ChooseCardsFromHandEffect(String playerId, int minimum, int maximum, Filter... filters) {
public ChooseCardsFromHandEffect(String playerId, int minimum, int maximum, Filterable... filters) {
_playerId = playerId;
_minimum = minimum;
_maximum = maximum;

View File

@@ -0,0 +1,56 @@
package com.gempukku.lotro.cards.set4.rohan;
import com.gempukku.lotro.cards.AbstractPermanent;
import com.gempukku.lotro.cards.PlayConditions;
import com.gempukku.lotro.cards.effects.PutCardFromHandOnBottomOfDeckEffect;
import com.gempukku.lotro.cards.effects.choose.ChooseCardsFromHandEffect;
import com.gempukku.lotro.common.*;
import com.gempukku.lotro.filters.Filters;
import com.gempukku.lotro.game.PhysicalCard;
import com.gempukku.lotro.game.state.LotroGame;
import com.gempukku.lotro.logic.actions.ActivateCardAction;
import com.gempukku.lotro.logic.effects.AddTwilightEffect;
import com.gempukku.lotro.logic.effects.ChooseAndHealCharactersEffect;
import com.gempukku.lotro.logic.timing.Action;
import java.util.Collection;
import java.util.Collections;
import java.util.List;
/**
* Set: The Two Towers
* Side: Free
* Culture: Rohan
* Twilight Cost: 0
* Type: Condition
* Game Text: Plays to your support area. Fellowship: Add (2) and place a villager from hand beneath your draw deck
* to heal a [ROHAN] ally.
*/
public class Card4_290 extends AbstractPermanent {
public Card4_290() {
super(Side.FREE_PEOPLE, 0, CardType.CONDITION, Culture.ROHAN, Zone.SUPPORT, "Supplies of the Mark");
}
@Override
protected List<? extends Action> getExtraPhaseActions(String playerId, LotroGame game, PhysicalCard self) {
if (PlayConditions.canUseFPCardDuringPhase(game.getGameState(), Phase.FELLOWSHIP, self)
&& Filters.filter(game.getGameState().getHand(playerId), game.getGameState(), game.getModifiersQuerying(), Keyword.VILLAGER).size() > 0) {
final ActivateCardAction action = new ActivateCardAction(self);
action.appendCost(
new AddTwilightEffect(self, 2));
action.appendCost(
new ChooseCardsFromHandEffect(playerId, 1, 1, Keyword.VILLAGER) {
@Override
protected void cardsSelected(LotroGame game, Collection<PhysicalCard> selectedCards) {
for (PhysicalCard selectedCard : selectedCards)
action.insertCost(
new PutCardFromHandOnBottomOfDeckEffect(selectedCard));
}
});
action.appendEffect(
new ChooseAndHealCharactersEffect(action, playerId, 1, 1, Culture.ROHAN, CardType.ALLY));
return Collections.singletonList(action);
}
return null;
}
}

View File

@@ -1,5 +1,6 @@
package com.gempukku.lotro.logic.effects;
import com.gempukku.lotro.common.Filterable;
import com.gempukku.lotro.filters.Filter;
import com.gempukku.lotro.filters.Filters;
import com.gempukku.lotro.game.PhysicalCard;
@@ -16,15 +17,15 @@ public class ChooseAndHealCharactersEffect extends ChooseActiveCardsEffect {
private String _playerId;
private int _count;
public ChooseAndHealCharactersEffect(Action action, String playerId, Filter... filters) {
public ChooseAndHealCharactersEffect(Action action, String playerId, Filterable... filters) {
this(action, playerId, 1, 1, filters);
}
public ChooseAndHealCharactersEffect(Action action, String playerId, int minimum, int maximum, Filter... filters) {
public ChooseAndHealCharactersEffect(Action action, String playerId, int minimum, int maximum, Filterable... filters) {
this(action, playerId, minimum, maximum, 1, filters);
}
public ChooseAndHealCharactersEffect(Action action, String playerId, int minimum, int maximum, int count, Filter... filters) {
public ChooseAndHealCharactersEffect(Action action, String playerId, int minimum, int maximum, int count, Filterable... filters) {
super(action.getActionSource(), playerId, "Choose character(s) to heal", minimum, maximum, filters);
_action = action;
_playerId = playerId;