"Introspection"

This commit is contained in:
marcins78
2013-01-25 10:58:26 +00:00
parent 5997a777bc
commit 2b8f2c2564

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@@ -0,0 +1,62 @@
package com.gempukku.lotro.cards.set20.gandalf;
import com.gempukku.lotro.cards.AbstractPermanent;
import com.gempukku.lotro.cards.PlayConditions;
import com.gempukku.lotro.cards.TriggerConditions;
import com.gempukku.lotro.cards.effects.RemoveBurdenEffect;
import com.gempukku.lotro.cards.effects.SelfDiscardEffect;
import com.gempukku.lotro.cards.effects.choose.ChooseAndExertCharactersEffect;
import com.gempukku.lotro.common.*;
import com.gempukku.lotro.filters.Filters;
import com.gempukku.lotro.game.PhysicalCard;
import com.gempukku.lotro.game.state.LotroGame;
import com.gempukku.lotro.logic.actions.ActivateCardAction;
import com.gempukku.lotro.logic.actions.OptionalTriggerAction;
import com.gempukku.lotro.logic.effects.DrawCardsEffect;
import com.gempukku.lotro.logic.timing.Action;
import com.gempukku.lotro.logic.timing.EffectResult;
import java.util.Collections;
import java.util.List;
/**
* 2
* •Introspection
* Gandalf Condition • Support Area
* At the start of each of your turns, you may spot Gandalf to draw a card.
* Fellowship: Exert Gandalf and discard this condition to remove a burden.
*/
public class Card20_164 extends AbstractPermanent{
public Card20_164() {
super(Side.FREE_PEOPLE, 2, CardType.CONDITION, Culture.GANDALF, Zone.SUPPORT, "Introspection", null, true);
}
@Override
public List<OptionalTriggerAction> getOptionalAfterTriggers(String playerId, LotroGame game, EffectResult effectResult, PhysicalCard self) {
if (TriggerConditions.startOfTurn(game, effectResult)
&& PlayConditions.canSpot(game, Filters.gandalf)) {
OptionalTriggerAction action = new OptionalTriggerAction(self);
action.appendEffect(
new DrawCardsEffect(action, playerId, 1));
return Collections.singletonList(action);
}
return null;
}
@Override
protected List<? extends Action> getExtraPhaseActions(String playerId, LotroGame game, PhysicalCard self) {
if (PlayConditions.canUseFPCardDuringPhase(game, Phase.FELLOWSHIP, self)
&& PlayConditions.canExert(self, game, Filters.gandalf)
&& PlayConditions.canSelfDiscard(self, game)) {
ActivateCardAction action = new ActivateCardAction(self);
action.appendCost(
new ChooseAndExertCharactersEffect(action, playerId, 1, 1, Filters.gandalf));
action.appendCost(
new SelfDiscardEffect(self));
action.appendEffect(
new RemoveBurdenEffect(playerId, self));
return Collections.singletonList(action);
}
return null;
}
}