"Traveler's Homestead"
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package com.gempukku.lotro.cards.set13.gandalf;
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import com.gempukku.lotro.cards.AbstractPermanent;
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import com.gempukku.lotro.cards.PlayConditions;
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import com.gempukku.lotro.cards.TriggerConditions;
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import com.gempukku.lotro.cards.effects.AddTokenEffect;
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import com.gempukku.lotro.cards.effects.ChoiceEffect;
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import com.gempukku.lotro.cards.effects.RemoveTokenEffect;
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import com.gempukku.lotro.cards.effects.SelfDiscardEffect;
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import com.gempukku.lotro.cards.effects.choose.ChooseAndDiscardCardsFromPlayEffect;
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import com.gempukku.lotro.common.*;
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import com.gempukku.lotro.game.PhysicalCard;
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import com.gempukku.lotro.game.state.LotroGame;
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import com.gempukku.lotro.logic.GameUtils;
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import com.gempukku.lotro.logic.actions.ActivateCardAction;
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import com.gempukku.lotro.logic.actions.RequiredTriggerAction;
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import com.gempukku.lotro.logic.timing.Action;
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import com.gempukku.lotro.logic.timing.Effect;
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import com.gempukku.lotro.logic.timing.EffectResult;
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import java.util.Collections;
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import java.util.LinkedList;
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import java.util.List;
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/**
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* Set: Bloodlines
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* Side: Free
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* Culture: Gandalf
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* Twilight Cost: 3
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* Type: Condition • Support Area
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* Game Text: To play, spot a Wizard. When you play this, add X [GANDALF] tokens here, where X is the current region
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* number. Maneuver: Discard this from play or remove 2 tokens from here to discard a Shadow condition from play.
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*/
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public class Card13_042 extends AbstractPermanent {
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public Card13_042() {
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super(Side.FREE_PEOPLE, 3, CardType.CONDITION, Culture.GANDALF, Zone.SUPPORT, "Traveler's Homestead", true);
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}
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@Override
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public boolean checkPlayRequirements(String playerId, LotroGame game, PhysicalCard self, int withTwilightRemoved, int twilightModifier, boolean ignoreRoamingPenalty, boolean ignoreCheckingDeadPile) {
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return super.checkPlayRequirements(playerId, game, self, withTwilightRemoved, twilightModifier, ignoreRoamingPenalty, ignoreCheckingDeadPile)
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&& PlayConditions.canSpot(game, Race.WIZARD);
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}
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@Override
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public List<RequiredTriggerAction> getRequiredAfterTriggers(LotroGame game, EffectResult effectResult, PhysicalCard self) {
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if (TriggerConditions.played(game, effectResult, self)) {
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RequiredTriggerAction action = new RequiredTriggerAction(self);
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action.appendEffect(
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new AddTokenEffect(self, self, Token.GANDALF, GameUtils.getRegion(game.getGameState())));
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return Collections.singletonList(action);
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}
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return null;
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}
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@Override
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protected List<? extends Action> getExtraPhaseActions(String playerId, LotroGame game, PhysicalCard self) {
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if (PlayConditions.canUseFPCardDuringPhase(game, Phase.MANEUVER, self)) {
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ActivateCardAction action = new ActivateCardAction(self);
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List<Effect> possibleCosts = new LinkedList<Effect>();
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possibleCosts.add(
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new RemoveTokenEffect(self, self, Token.GANDALF, 2));
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possibleCosts.add(
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new SelfDiscardEffect(self));
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action.appendCost(
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new ChoiceEffect(action, playerId, possibleCosts));
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action.appendEffect(
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new ChooseAndDiscardCardsFromPlayEffect(action, playerId, 1, 1, CardType.CONDITION, Side.SHADOW));
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return Collections.singletonList(action);
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}
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return null;
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}
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}
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