Fixing card-affects-card and events having a double-thick border

This commit is contained in:
Christian 'ketura' McCarty
2025-04-29 00:02:37 -05:00
parent c22c557f6f
commit 28c6ddffbc

View File

@@ -59,7 +59,7 @@ var GameAnimations = Class.extend({
// Play-out game event animation only if it's not the player who initiated it
if (this.game.spectatorMode || this.game.replayMode || (participantId != this.game.bottomPlayerId)) {
var card = new Card(blueprintId, testingText, backSideTestingText, "ANIMATION", "anim", participantId);
var cardDiv = Card.CreateSimpleCardDiv(card.imageUrl, card.testingText, card.foil, card.incomplete, 16);
var cardDiv = Card.CreateSimpleCardDiv(card.imageUrl, card.testingText, card.foil, card.incomplete, 8);
// var display = new CardDisplay(card, $("#main").width() / 2, $("#main").width() / 2)
// var cardDiv = display.baseDiv;
@@ -139,7 +139,7 @@ var GameAnimations = Class.extend({
var targetCardId = targetCardIds[i];
var card = new Card(blueprintId, testingText, backSideTestingText, "ANIMATION", "anim" + i, participantId);
var cardDiv = Card.CreateSimpleCardDiv(card.imageUrl, card.testingText, card.foil, card.incomplete, 16);
var cardDiv = Card.CreateSimpleCardDiv(card.imageUrl, card.testingText, card.foil, card.incomplete, 8);
// var display = new CardDisplay(card, $("#main").width() / 2, $("#main").width() / 2)
// var cardDiv = display.baseDiv;