Enquea TOTO errata + bare tests
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{
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80_68: {
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cardInfo: {
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//Either a full URL, or a subpath for the PC image server
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imagePath: errata/LOTR-EN10S068.1_card.jpg
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//If this is true, then all gameplay-related info outside this cardInfo definition
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// will be ignored and the java class loaded instead.
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javaClass: false
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//This instructs the blueprint generator to insert this card as an alt of the listed
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// parent blueprint. Can of course be ommitted if not an errata or promo.
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parent: 10_68
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//This is the tree path to use within the alts structure on the parent.
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// Can of course be ommitted if parent is null.
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parentPath: errata/pc
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//Versioning differentiates releases within a particular alt path, such as PC errata
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// version 1 vs version 2. PC version 2 will not conflict with, say, Decipher version 2.
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//Top-level cards should always be version 0.
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version: 1
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collInfo: 10R68
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rarity: R
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setNum: "10"
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cardNum: 68
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// Standard, Masterwork, Tengwar, FullArt, etc. Top-level cards are always Standard.
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style: Standard
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}
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title: Ulaire Enquea
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subtitle: Thrall of The One
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unique: true
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side: Shadow
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culture: Wraith
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twilight: 6
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type: Minion
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race: Nazgul
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keyword: enduring
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strength: 11
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vitality: 4
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site: 3
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requires: {
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type: canSpot
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filter: orc
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}
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effects: [
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{
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type: modifier
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modifier: {
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type: CantBeExerted
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filter: self
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requires: {
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type: phase
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phase: skirmish
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}
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by: shadow
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}
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},
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{
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type: activated
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phase: skirmish
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requires: {
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type: CanSpot
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filter: self,InSkirmish
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}
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cost: [
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{
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type: RemoveTwilight
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amount: 1
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}
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{
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type: exert
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filter: self
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}
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]
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effect: {
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type: AddBurdens
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}
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}
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]
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gametext: <b>Enduring.</b> <br>Shadow cards cannot exert Ulaire Enquea during a skirmish phase. <br><b>Skirmish:</b> If Ulaire Enquea is skirmishing, remove (1) and heal him to add a burden.
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lore: “Ever they circled above the City, like vultures that expect their fill of doomed men's flesh.”
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promotext: ""
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alts: {
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//These are just CardInfo objects
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promos: {
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}
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//These are full card definitions, with redundant info that is the same as the original card ommitted
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errata: {
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}
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}
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}
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}
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@@ -0,0 +1,78 @@
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package com.gempukku.lotro.cards.unofficial.pc.errata.set10;
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import com.gempukku.lotro.cards.GenericCardTestHelper;
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import com.gempukku.lotro.common.*;
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import com.gempukku.lotro.game.CardNotFoundException;
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import com.gempukku.lotro.logic.decisions.DecisionResultInvalidException;
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import org.junit.Test;
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import java.util.HashMap;
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import static org.junit.Assert.assertEquals;
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import static org.junit.Assert.assertTrue;
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public class Card_10_068_ErrataTests
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{
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protected GenericCardTestHelper GetScenario() throws CardNotFoundException, DecisionResultInvalidException {
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return new GenericCardTestHelper(
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new HashMap<>()
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{{
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put("enquea", "80_68");
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// put other cards in here as needed for the test case
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}},
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GenericCardTestHelper.FellowshipSites,
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GenericCardTestHelper.FOTRFrodo,
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GenericCardTestHelper.FOTRRing
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);
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}
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@Test
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public void UlaireEnqueaStatsAndKeywordsAreCorrect() throws DecisionResultInvalidException, CardNotFoundException {
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/**
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* Set: 10
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* Title: Ulaire Enquea, Thrall of The One
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* Unique: True
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* Side: SHADOW
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* Culture: Wraith
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* Twilight Cost: 6
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* Type: minion
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* Subtype: Nazgul
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* Strength: 11
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* Vitality: 4
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* Site Number: 3
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* Game Text: <b>Enduring.</b> <br>Shadow cards cannot exert Ulaire Enquea during a skirmish phase. <br><b>Skirmish:</b> If Ulaire Enquea is skirmishing, remove (1) and heal him to add a burden.
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*/
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//Pre-game setup
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var scn = GetScenario();
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var enquea = scn.GetFreepsCard("enquea");
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assertTrue(enquea.getBlueprint().isUnique());
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assertEquals(Side.SHADOW, enquea.getBlueprint().getSide());
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assertEquals(Culture.WRAITH, enquea.getBlueprint().getCulture());
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assertEquals(CardType.MINION, enquea.getBlueprint().getCardType());
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assertEquals(Race.NAZGUL, enquea.getBlueprint().getRace());
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assertTrue(scn.HasKeyword(enquea, Keyword.ENDURING));
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assertEquals(6, enquea.getBlueprint().getTwilightCost());
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assertEquals(11, enquea.getBlueprint().getStrength());
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assertEquals(4, enquea.getBlueprint().getVitality());
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assertEquals(3, enquea.getBlueprint().getSiteNumber());
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}
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//@Test
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public void UlaireEnqueaTest1() throws DecisionResultInvalidException, CardNotFoundException {
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//Pre-game setup
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var scn = GetScenario();
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var card = scn.GetFreepsCard("card");
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scn.FreepsMoveCardToHand(card);
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scn.StartGame();
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scn.FreepsPlayCard(card);
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assertEquals(6, scn.GetTwilight());
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}
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}
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