"Berserker Torch"
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package com.gempukku.lotro.cards.set12.uruk_hai;
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import com.gempukku.lotro.cards.AbstractAttachable;
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import com.gempukku.lotro.common.*;
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import com.gempukku.lotro.filters.Filters;
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import com.gempukku.lotro.game.PhysicalCard;
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import com.gempukku.lotro.game.state.GameState;
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import com.gempukku.lotro.game.state.LotroGame;
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import com.gempukku.lotro.logic.modifiers.Modifier;
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import com.gempukku.lotro.logic.modifiers.ModifiersQuerying;
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import com.gempukku.lotro.logic.modifiers.StrengthModifier;
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import com.gempukku.lotro.logic.modifiers.evaluator.Evaluator;
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/**
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* Set: Black Rider
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* Side: Shadow
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* Culture: Uruk-hai
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* Twilight Cost: 3
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* Type: Possession • Hand Weapon
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* Game Text: Toil 1. (For each [URUK-HAI] character you exert when playing this, its twilight cost is -1) Bearer must
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* be an [URUK-HAI] Uruk-hai. Bearer is strength +2 for each wound on each character in its skirmish.
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*/
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public class Card12_136 extends AbstractAttachable {
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public Card12_136() {
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super(Side.SHADOW, CardType.POSSESSION, 3, Culture.URUK_HAI, PossessionClass.HAND_WEAPON, "Berserker Torch");
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addKeyword(Keyword.TOIL, 1);
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}
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@Override
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protected Filterable getValidTargetFilter(String playerId, LotroGame game, PhysicalCard self) {
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return Filters.and(Culture.URUK_HAI, Race.URUK_HAI);
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}
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@Override
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public Modifier getAlwaysOnModifier(PhysicalCard self) {
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return new StrengthModifier(self, Filters.and(Filters.hasAttached(self), Filters.inSkirmish), null,
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new Evaluator() {
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@Override
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public int evaluateExpression(GameState gameState, ModifiersQuerying modifiersQuerying, PhysicalCard cardAffected) {
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int wounds = 0;
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for (PhysicalCard physicalCard : Filters.filterActive(gameState, modifiersQuerying, Filters.character, Filters.inSkirmish, Filters.wounded)) {
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wounds += gameState.getWounds(physicalCard);
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}
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return wounds * 2;
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}
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});
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}
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}
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