"Great Siege-towers"
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package com.gempukku.lotro.cards.set7.sauron;
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import com.gempukku.lotro.cards.AbstractPermanent;
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import com.gempukku.lotro.cards.PlayConditions;
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import com.gempukku.lotro.cards.effects.AddTokenEffect;
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import com.gempukku.lotro.cards.effects.CheckLimitEffect;
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import com.gempukku.lotro.cards.effects.choose.ChooseAndAddUntilEOPStrengthBonusEffect;
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import com.gempukku.lotro.cards.effects.choose.ChooseAndPlayCardFromHandEffect;
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import com.gempukku.lotro.cards.effects.choose.ChooseAndRemoveTokensFromCardEffect;
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import com.gempukku.lotro.common.*;
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import com.gempukku.lotro.game.PhysicalCard;
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import com.gempukku.lotro.game.state.LotroGame;
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import com.gempukku.lotro.logic.actions.ActivateCardAction;
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import com.gempukku.lotro.logic.timing.Action;
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import java.util.Collections;
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import java.util.List;
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/**
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* Set: The Return of the King
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* Side: Shadow
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* Culture: Sauron
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* Twilight Cost: 1
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* Type: Condition • Support Area
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* Game Text: Engine. Shadow: Play a besieger to place a [SAURON] token here. Skirmish: Remove a [SAURON] token from
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* a condition to make a [SAURON] Orc strength +1 (limit +2).
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*/
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public class Card7_281 extends AbstractPermanent {
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public Card7_281() {
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super(Side.SHADOW, 1, CardType.CONDITION, Culture.SAURON, Zone.SUPPORT, "Great Siege-towers");
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addKeyword(Keyword.ENGINE);
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}
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@Override
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protected List<? extends Action> getExtraPhaseActions(String playerId, LotroGame game, PhysicalCard self) {
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if (PlayConditions.canUseShadowCardDuringPhase(game, Phase.SHADOW, self, 0)
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&& PlayConditions.canPlayFromHand(playerId, game, Keyword.BESIEGER)) {
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ActivateCardAction action = new ActivateCardAction(self);
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action.appendCost(
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new ChooseAndPlayCardFromHandEffect(playerId, game.getGameState().getHand(playerId), Keyword.BESIEGER));
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action.appendEffect(
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new AddTokenEffect(self, self, Token.SAURON));
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return Collections.singletonList(action);
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}
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if (PlayConditions.canUseShadowCardDuringPhase(game, Phase.SKIRMISH, self, 0)
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&& PlayConditions.canRemoveTokens(game, Token.SAURON, 1, CardType.CONDITION)) {
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ActivateCardAction action = new ActivateCardAction(self);
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action.appendCost(
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new ChooseAndRemoveTokensFromCardEffect(self, playerId, Token.SAURON, 1, CardType.CONDITION));
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action.appendEffect(
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new CheckLimitEffect(action, self, 2, Phase.SKIRMISH,
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new ChooseAndAddUntilEOPStrengthBonusEffect(action, self, playerId, 1, Culture.SAURON, Race.ORC)));
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return Collections.singletonList(action);
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}
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return null;
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}
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}
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@@ -5,7 +5,7 @@ public enum Token {
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DUNLAND(Culture.DUNLAND), DWARVEN(Culture.DWARVEN), ELVEN(Culture.ELVEN), GANDALF(Culture.GANDALF),
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GONDOR(Culture.GONDOR), ISENGARD(Culture.ISENGARD), RAIDER(Culture.RAIDER), ROHAN(Culture.ROHAN), SHIRE(Culture.SHIRE),
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WRAITH(Culture.WRAITH);
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WRAITH(Culture.WRAITH), SAURON(Culture.SAURON);
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private Culture _culture;
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