"Wizard's Forethought"
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package com.gempukku.lotro.cards.set20.gandalf;
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import com.gempukku.lotro.cards.AbstractPermanent;
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import com.gempukku.lotro.cards.PlayConditions;
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import com.gempukku.lotro.cards.effects.SelfDiscardEffect;
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import com.gempukku.lotro.cards.effects.choose.ChooseAndExertCharactersEffect;
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import com.gempukku.lotro.cards.effects.choose.ChooseAndStackCardsFromHandEffect;
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import com.gempukku.lotro.common.*;
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import com.gempukku.lotro.filters.Filters;
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import com.gempukku.lotro.game.PhysicalCard;
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import com.gempukku.lotro.game.state.LotroGame;
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import com.gempukku.lotro.logic.actions.ActivateCardAction;
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import com.gempukku.lotro.logic.actions.RequiredTriggerAction;
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import com.gempukku.lotro.logic.effects.AddTwilightEffect;
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import com.gempukku.lotro.logic.effects.DrawCardsEffect;
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import com.gempukku.lotro.logic.timing.Action;
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import com.gempukku.lotro.logic.timing.EffectResult;
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import java.util.Collections;
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import java.util.List;
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/**
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* 2
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* •Wizard's Forethought
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* Gandalf Condition • Support Area
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* When there are 3 cards stacked here, discard this condition.
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* Fellowship: Spot Gandalf and add (1) to stack a Free Peoples card here from hand.
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* Maneuver: Exert Gandalf and discard this condition to draw X cards, where X is the number of Free Peoples cards stacked here.
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*/
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public class Card20_173 extends AbstractPermanent {
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public Card20_173() {
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super(Side.FREE_PEOPLE, 2, CardType.CONDITION, Culture.GANDALF, Zone.SUPPORT, "Wizard's Forethought", null, true);
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}
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@Override
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public List<RequiredTriggerAction> getRequiredAfterTriggers(LotroGame game, EffectResult effectResult, PhysicalCard self) {
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if (game.getGameState().getStackedCards(self).size()>=3) {
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RequiredTriggerAction action = new RequiredTriggerAction(self);
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action.appendEffect(
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new SelfDiscardEffect(self));
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return Collections.singletonList(action);
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}
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return null;
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}
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@Override
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protected List<? extends Action> getExtraPhaseActions(String playerId, LotroGame game, PhysicalCard self) {
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if (PlayConditions.canUseFPCardDuringPhase(game, Phase.FELLOWSHIP, self)
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&& PlayConditions.canSpot(game, Filters.gandalf)) {
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ActivateCardAction action = new ActivateCardAction(self);
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action.appendCost(
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new AddTwilightEffect(self, 1));
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action.appendEffect(
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new ChooseAndStackCardsFromHandEffect(action, playerId, 1, 1, self, Side.FREE_PEOPLE));
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return Collections.singletonList(action);
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}
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if (PlayConditions.canUseFPCardDuringPhase(game, Phase.MANEUVER, self)
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&& PlayConditions.canExert(self, game, Filters.gandalf)
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&& PlayConditions.canSelfDiscard(self, game)) {
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ActivateCardAction action = new ActivateCardAction(self);
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action.appendCost(
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new ChooseAndExertCharactersEffect(action, playerId, 1, 1, Filters.gandalf));
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action.appendCost(
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new SelfDiscardEffect(self));
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action.appendEffect(
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new DrawCardsEffect(action, playerId, Filters.filter(game.getGameState().getStackedCards(self), game.getGameState(), game.getModifiersQuerying(), Side.FREE_PEOPLE).size()));
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return Collections.singletonList(action);
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}
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return null;
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}
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}
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