- Game no longer freezes sometimes, when a minion is removed from skirmish, before it resolves.
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@@ -1001,7 +1001,7 @@ public class GameState {
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}
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public void startSkirmish(PhysicalCard fellowshipCharacter, Set<PhysicalCard> shadowCharacters) {
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_skirmish = new Skirmish(fellowshipCharacter, shadowCharacters);
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_skirmish = new Skirmish(fellowshipCharacter, new HashSet<PhysicalCard>(shadowCharacters));
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for (GameStateListener listener : getAllGameStateListeners())
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listener.startSkirmish(_skirmish.getFellowshipCharacter(), _skirmish.getShadowCharacters());
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}
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@@ -8,7 +8,7 @@ import java.util.Set;
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public class Skirmish {
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private PhysicalCard _fellowshipCharacter;
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private Set<PhysicalCard> _shadowCharacters;
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private final Set<PhysicalCard> _shadowCharacters;
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private boolean _cancelled;
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private Evaluator _fpStrengthOverrideEvaluator;
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@@ -4,6 +4,7 @@
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- "Realm of Dwarrowdelf" now has two separate limits (for str and dmg).
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- "Caras Galadhon" should no longer work badly in case of some assignment actions (Orc Assassin).
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- "Argument Ready to Hand" now asks the Shadow player to choose a race, rather than FP player.
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- Game no longer freezes sometimes, when a minion is removed from skirmish, before it resolves.
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<b>27 Apr. 2012</b>
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- "Morning Came" now correctly adds +2 Strength to the character if shadow player puts card from hand beneath his/her
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