"Weapons of Isengard"
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package com.gempukku.lotro.cards.set4.isengard;
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import com.gempukku.lotro.cards.AbstractPermanent;
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import com.gempukku.lotro.cards.PlayConditions;
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import com.gempukku.lotro.cards.effects.AddTokenEffect;
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import com.gempukku.lotro.cards.effects.AddUntilEndOfPhaseModifierEffect;
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import com.gempukku.lotro.cards.effects.ChooseAndPlayCardFromHandEffect;
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import com.gempukku.lotro.cards.effects.RemoveTokenEffect;
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import com.gempukku.lotro.cards.modifiers.ArcheryTotalModifier;
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import com.gempukku.lotro.common.*;
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import com.gempukku.lotro.filters.Filters;
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import com.gempukku.lotro.game.PhysicalCard;
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import com.gempukku.lotro.game.state.LotroGame;
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import com.gempukku.lotro.logic.actions.ActivateCardAction;
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import com.gempukku.lotro.logic.effects.DiscardCardsFromPlayEffect;
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import com.gempukku.lotro.logic.timing.Action;
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import java.util.Collections;
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import java.util.List;
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/**
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* Set: The Two Towers
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* Side: Shadow
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* Culture: Isengard
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* Twilight Cost: 2
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* Type: Condition
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* Game Text: Machine. Plays to your support area. Shadow: Play an [ISENGARD] archer to place an [ISENGARD] token on
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* this card. Archery: Remove 2 [ISENGARD] tokens from this card to make the minion archery total +2. Discard this
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* condition.
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*/
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public class Card4_211 extends AbstractPermanent {
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public Card4_211() {
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super(Side.SHADOW, 2, CardType.CONDITION, Culture.ISENGARD, Zone.SUPPORT, "Weapons of Isengard");
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addKeyword(Keyword.MACHINE);
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}
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@Override
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protected List<? extends Action> getExtraPhaseActions(String playerId, LotroGame game, PhysicalCard self) {
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if (PlayConditions.canUseShadowCardDuringPhase(game.getGameState(), Phase.SHADOW, self, 0)
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&& PlayConditions.canPlayFromHand(playerId, game, Filters.culture(Culture.ISENGARD), Filters.keyword(Keyword.ARCHER))) {
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ActivateCardAction action = new ActivateCardAction(self, Keyword.SHADOW);
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action.appendCost(
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new ChooseAndPlayCardFromHandEffect(playerId, game.getGameState().getHand(playerId), Filters.and(Filters.culture(Culture.ISENGARD), Filters.keyword(Keyword.ARCHER))));
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action.appendEffect(
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new AddTokenEffect(self, self, Token.ISENGARD));
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return Collections.singletonList(action);
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}
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if (PlayConditions.canUseShadowCardDuringPhase(game.getGameState(), Phase.ARCHERY, self, 0)
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&& game.getGameState().getTokenCount(self, Token.ISENGARD) >= 2) {
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ActivateCardAction action = new ActivateCardAction(self, Keyword.ARCHERY);
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action.appendCost(
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new RemoveTokenEffect(self, self, Token.ISENGARD, 2));
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action.appendEffect(
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new AddUntilEndOfPhaseModifierEffect(
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new ArcheryTotalModifier(self, Side.SHADOW, 2), Phase.ARCHERY));
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action.appendEffect(
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new DiscardCardsFromPlayEffect(self, self));
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return Collections.singletonList(action);
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}
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return null;
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}
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}
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