Moving message about game format to game messages, so it will be saved.
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@@ -1,7 +1,6 @@
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package com.gempukku.lotro.game;
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import com.gempukku.lotro.AbstractServer;
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import com.gempukku.lotro.chat.ChatRoomMediator;
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import com.gempukku.lotro.chat.ChatServer;
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import com.gempukku.lotro.common.CardType;
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import com.gempukku.lotro.common.Keyword;
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@@ -120,10 +119,8 @@ public class LotroServer extends AbstractServer {
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if (participants.length < 2)
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throw new IllegalArgumentException("There has to be at least two players");
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final String gameId = String.valueOf(_nextGameId);
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String chatRoomName = getChatRoomName(gameId);
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ChatRoomMediator room = _chatServer.createChatRoom(chatRoomName, 30);
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room.sendMessage("System", "You're starting a game of " + lotroFormat.getName());
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_chatServer.createChatRoom(getChatRoomName(gameId), 30);
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LotroGameMediator lotroGameMediator = new LotroGameMediator(lotroFormat, participants, _lotroCardBlueprintLibrary, competetive ? 60 * 40 : 60 * 80);
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lotroGameMediator.addGameResultListener(
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@@ -136,6 +133,7 @@ public class LotroServer extends AbstractServer {
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}
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}
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});
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lotroGameMediator.sendMessageToPlayers("You're starting a game of " + lotroFormat.getName());
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Map<String, String> deckNames = new HashMap<String, String>();
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for (LotroGameParticipant participant : participants)
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