"Southron Spear"
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package com.gempukku.lotro.cards.set4.raider;
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import com.gempukku.lotro.cards.AbstractAttachable;
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import com.gempukku.lotro.cards.PlayConditions;
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import com.gempukku.lotro.cards.effects.ExertCharactersEffect;
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import com.gempukku.lotro.cards.effects.RemoveTwilightEffect;
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import com.gempukku.lotro.cards.modifiers.StrengthModifier;
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import com.gempukku.lotro.common.*;
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import com.gempukku.lotro.filters.Filter;
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import com.gempukku.lotro.filters.Filters;
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import com.gempukku.lotro.game.PhysicalCard;
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import com.gempukku.lotro.game.state.LotroGame;
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import com.gempukku.lotro.logic.actions.ActivateCardAction;
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import com.gempukku.lotro.logic.effects.ChooseAndWoundCharactersEffect;
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import com.gempukku.lotro.logic.modifiers.Modifier;
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import com.gempukku.lotro.logic.timing.Action;
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import java.util.Collections;
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import java.util.List;
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/**
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* Set: The Two Towers
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* Side: Shadow
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* Culture: Raider
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* Twilight Cost: 1
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* Type: Possession • Hand Weapon
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* Strength: +2
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* Game Text: Bearer must be a Southron. Skirmish: Remove (4) and exert bearer to wound a companion or ally bearer
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* is skirmishing.
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*/
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public class Card4_255 extends AbstractAttachable {
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public Card4_255() {
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super(Side.SHADOW, CardType.POSSESSION, 1, Culture.RAIDER, Keyword.HAND_WEAPON, "Southron Spear");
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}
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@Override
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protected Filter getValidTargetFilter(String playerId, LotroGame game, PhysicalCard self) {
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return Filters.keyword(Keyword.SOUTHRON)
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}
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@Override
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public List<? extends Modifier> getAlwaysOnModifiers(PhysicalCard self) {
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return Collections.singletonList(
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new StrengthModifier(self, Filters.hasAttached(self), 2));
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}
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@Override
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protected List<? extends Action> getExtraPhaseActions(String playerId, LotroGame game, PhysicalCard self) {
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if (PlayConditions.canUseShadowCardDuringPhase(game.getGameState(), Phase.SKIRMISH, self, 4)
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&& PlayConditions.canExert(self, game, Filters.hasAttached(self))) {
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ActivateCardAction action = new ActivateCardAction(self);
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action.appendCost(
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new RemoveTwilightEffect(4));
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action.appendCost(
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new ExertCharactersEffect(self, self.getAttachedTo()));
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action.appendEffect(
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new ChooseAndWoundCharactersEffect(action, playerId, 1, 1, Filters.inSkirmishAgainst(Filters.hasAttached(self))));
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return Collections.singletonList(action);
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}
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return null;
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}
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}
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