"Scroll of Isildur"
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package com.gempukku.lotro.cards.set9.gondor;
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import com.gempukku.lotro.cards.AbstractPermanent;
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import com.gempukku.lotro.cards.PlayConditions;
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import com.gempukku.lotro.cards.effects.choose.ChooseAndPlayCardFromDiscardEffect;
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import com.gempukku.lotro.cards.modifiers.ResistanceModifier;
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import com.gempukku.lotro.cards.modifiers.evaluator.CountSpottableEvaluator;
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import com.gempukku.lotro.common.*;
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import com.gempukku.lotro.game.PhysicalCard;
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import com.gempukku.lotro.game.state.LotroGame;
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import com.gempukku.lotro.logic.actions.ActivateCardAction;
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import com.gempukku.lotro.logic.effects.DiscardCardsFromPlayEffect;
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import com.gempukku.lotro.logic.modifiers.Modifier;
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import com.gempukku.lotro.logic.timing.Action;
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import java.util.Collections;
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import java.util.List;
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/**
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* Set: Reflections
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* Side: Free
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* Culture: Gondor
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* Twilight Cost: 1
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* Type: Artifact • Support Area
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* Game Text: Tale.To play, spot a [GONDOR] Man. The Ring-bearer is resistance +1 for each [GONDOR] artifact you can
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* spot (limit +3). Fellowship: Discard this artifact to play a ring from your discard pile.
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*/
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public class Card9_036 extends AbstractPermanent {
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public Card9_036() {
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super(Side.FREE_PEOPLE, 1, CardType.ARTIFACT, Culture.GONDOR, Zone.SUPPORT, "Scroll of Isildur", true);
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addKeyword(Keyword.TALE);
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}
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@Override
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public boolean checkPlayRequirements(String playerId, LotroGame game, PhysicalCard self, int twilightModifier, boolean ignoreRoamingPenalty) {
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return super.checkPlayRequirements(playerId, game, self, twilightModifier, ignoreRoamingPenalty)
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&& PlayConditions.canSpot(game, Culture.GONDOR, Race.MAN);
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}
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@Override
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public List<? extends Modifier> getAlwaysOnModifiers(LotroGame game, PhysicalCard self) {
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return Collections.singletonList(
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new ResistanceModifier(self, Keyword.RING_BEARER, new CountSpottableEvaluator(3, Culture.GONDOR, CardType.ARTIFACT)));
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}
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@Override
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protected List<? extends Action> getExtraPhaseActions(String playerId, LotroGame game, PhysicalCard self) {
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if (PlayConditions.canUseFPCardDuringPhase(game, Phase.FELLOWSHIP, self)
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&& PlayConditions.canSelfDiscard(self, game)
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&& PlayConditions.canPlayFromDiscard(playerId, game, PossessionClass.RING)) {
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ActivateCardAction action = new ActivateCardAction(self);
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action.appendCost(
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new DiscardCardsFromPlayEffect(self, self));
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action.appendEffect(
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new ChooseAndPlayCardFromDiscardEffect(playerId, game, PossessionClass.RING));
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return Collections.singletonList(action);
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}
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return null;
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}
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}
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