- "Elrond", "Herald to Gil-galad" now gives an option, on how many times you wish to heal that ally.
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@@ -1,4 +1,7 @@
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<pre style="font-size:80%">
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<b>4 Mar. 2013</b>
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- "Elrond", "Herald to Gil-galad" now gives an option, on how many times you wish to heal that ally.
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<b>20 Feb. 2013</b>
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- Corruption check at the beginning of the game (after bidding) now takes into account all resistance modifiers.
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@@ -10,7 +10,12 @@ import com.gempukku.lotro.game.PhysicalCard;
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import com.gempukku.lotro.game.state.LotroGame;
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import com.gempukku.lotro.logic.actions.ActivateCardAction;
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import com.gempukku.lotro.logic.actions.OptionalTriggerAction;
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import com.gempukku.lotro.logic.decisions.DecisionResultInvalidException;
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import com.gempukku.lotro.logic.decisions.IntegerAwaitingDecision;
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import com.gempukku.lotro.logic.effects.ChooseActiveCardEffect;
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import com.gempukku.lotro.logic.effects.ChooseAndHealCharactersEffect;
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import com.gempukku.lotro.logic.effects.HealCharactersEffect;
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import com.gempukku.lotro.logic.effects.PlayoutDecisionEffect;
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import com.gempukku.lotro.logic.timing.Action;
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import com.gempukku.lotro.logic.timing.EffectResult;
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@@ -35,11 +40,27 @@ public class Card3_013 extends AbstractAlly {
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}
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@Override
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public List<OptionalTriggerAction> getOptionalAfterTriggers(final String playerId, LotroGame game, EffectResult effectResult, PhysicalCard self) {
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public List<OptionalTriggerAction> getOptionalAfterTriggers(final String playerId, LotroGame game, EffectResult effectResult, final PhysicalCard self) {
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if (TriggerConditions.startOfTurn(game, effectResult)) {
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final OptionalTriggerAction action = new OptionalTriggerAction(self);
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action.appendEffect(
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new ChooseAndHealCharactersEffect(action, playerId, 1, 1, 2, CardType.ALLY, Filters.isAllyHome(3, Block.FELLOWSHIP)));
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action.appendCost(
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new ChooseActiveCardEffect(self, playerId, "Choose an ally", CardType.ALLY, Filters.isAllyHome(3, Block.FELLOWSHIP), Filters.canHeal) {
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@Override
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protected void cardSelected(LotroGame game, final PhysicalCard card) {
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action.appendEffect(
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new PlayoutDecisionEffect(playerId,
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new IntegerAwaitingDecision(1, "How many times do you wish to heal it?", 0, 2, 2) {
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@Override
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public void decisionMade(String result) throws DecisionResultInvalidException {
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final int heals = getValidatedResult(result);
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for (int i=0; i<heals; i++)
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action.appendEffect(
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new HealCharactersEffect(self, card));
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}
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}));
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}
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});
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return Collections.singletonList(action);
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}
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return null;
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