"Answering the Cries"
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package com.gempukku.lotro.cards.set3.gondor;
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import com.gempukku.lotro.cards.AbstractPermanent;
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import com.gempukku.lotro.cards.PlayConditions;
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import com.gempukku.lotro.cards.effects.AddUntilEndOfPhaseModifierEffect;
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import com.gempukku.lotro.cards.effects.ChooseAndDiscardCardsFromHandEffect;
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import com.gempukku.lotro.cards.modifiers.StrengthModifier;
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import com.gempukku.lotro.common.*;
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import com.gempukku.lotro.filters.Filters;
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import com.gempukku.lotro.game.PhysicalCard;
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import com.gempukku.lotro.game.state.LotroGame;
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import com.gempukku.lotro.logic.actions.ActivateCardAction;
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import com.gempukku.lotro.logic.effects.ChooseActiveCardEffect;
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import com.gempukku.lotro.logic.timing.Action;
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import java.util.Collections;
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import java.util.List;
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/**
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* Set: Realms of Elf-lords
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* Side: Free
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* Culture: Gondor
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* Twilight Cost: 0
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* Type: Condition
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* Game Text: Plays to your support area. Skirmish: Discard a [GONDOR] tale from hand to make a [GONDOR] companion
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* strength +2.
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*/
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public class Card3_037 extends AbstractPermanent {
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public Card3_037() {
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super(Side.FREE_PEOPLE, 0, CardType.CONDITION, Culture.GONDOR, Zone.FREE_SUPPORT, "Answering the Cries");
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}
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@Override
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protected List<? extends Action> getExtraPhaseActions(String playerId, LotroGame game, final PhysicalCard self) {
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if (PlayConditions.canUseFPCardDuringPhase(game.getGameState(), Phase.SKIRMISH, self)
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&& Filters.filter(game.getGameState().getHand(playerId), game.getGameState(), game.getModifiersQuerying(), Filters.culture(Culture.GONDOR), Filters.keyword(Keyword.TALE)).size() > 0) {
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final ActivateCardAction action = new ActivateCardAction(self, Keyword.SKIRMISH);
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action.appendCost(
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new ChooseAndDiscardCardsFromHandEffect(action, playerId, 1, Filters.and(Filters.culture(Culture.GONDOR), Filters.keyword(Keyword.TALE))));
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action.appendEffect(
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new ChooseActiveCardEffect(playerId, "Choose GONDOR companion", Filters.culture(Culture.GONDOR), Filters.type(CardType.COMPANION)) {
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@Override
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protected void cardSelected(PhysicalCard card) {
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action.insertEffect(
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new AddUntilEndOfPhaseModifierEffect(
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new StrengthModifier(self, Filters.sameCard(card), 2), Phase.SKIRMISH));
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}
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});
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return Collections.singletonList(action);
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}
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return null;
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}
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}
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