"Down to the Last Child"

This commit is contained in:
marcins78@gmail.com
2011-10-10 13:01:33 +00:00
parent cf231866d9
commit 13ef5d3b93

View File

@@ -0,0 +1,58 @@
package com.gempukku.lotro.cards.set4.isengard;
import com.gempukku.lotro.cards.AbstractPermanent;
import com.gempukku.lotro.cards.PlayConditions;
import com.gempukku.lotro.cards.effects.AddTokenEffect;
import com.gempukku.lotro.cards.effects.RemoveTokenEffect;
import com.gempukku.lotro.cards.effects.TakeControlOfASiteEffect;
import com.gempukku.lotro.common.*;
import com.gempukku.lotro.filters.Filters;
import com.gempukku.lotro.game.PhysicalCard;
import com.gempukku.lotro.game.state.LotroGame;
import com.gempukku.lotro.logic.actions.ActivateCardAction;
import com.gempukku.lotro.logic.actions.RequiredTriggerAction;
import com.gempukku.lotro.logic.timing.Action;
import com.gempukku.lotro.logic.timing.EffectResult;
import java.util.Collections;
import java.util.List;
/**
* Set: The Two Towers
* Side: Shadow
* Culture: Isengard
* Twilight Cost: 2
* Type: Condition
* Game Text: Plays to your support area. Each time a companion or ally loses a skirmish involving an Uruk-hai, place
* an [ISENGARD] token on this card. Shadow: Remove 2 [ISENGARD] tokens from this card to take control of a site.
*/
public class Card4_148 extends AbstractPermanent {
public Card4_148() {
super(Side.SHADOW, 2, CardType.CONDITION, Culture.ISENGARD, Zone.SUPPORT, "Down to the Last Child", true);
}
@Override
public List<RequiredTriggerAction> getRequiredAfterTriggers(LotroGame game, EffectResult effectResult, PhysicalCard self) {
if (PlayConditions.winsSkirmish(game.getGameState(), game.getModifiersQuerying(), effectResult, Filters.race(Race.URUK_HAI))) {
RequiredTriggerAction action = new RequiredTriggerAction(self);
action.appendEffect(
new AddTokenEffect(self, self, Token.ISENGARD));
return Collections.singletonList(action);
}
return null;
}
@Override
protected List<? extends Action> getExtraPhaseActions(String playerId, LotroGame game, PhysicalCard self) {
if (PlayConditions.canUseShadowCardDuringPhase(game.getGameState(), Phase.SHADOW, self, 0)
&& game.getGameState().getTokenCount(self, Token.ISENGARD) >= 2) {
ActivateCardAction action = new ActivateCardAction(self, Keyword.SHADOW);
action.appendCost(
new RemoveTokenEffect(self, self, Token.ISENGARD, 2));
action.appendEffect(
new TakeControlOfASiteEffect(self, playerId));
return Collections.singletonList(action);
}
return null;
}
}