Enquea TOTO full unit tests
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@@ -36,10 +36,6 @@
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strength: 11
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vitality: 4
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site: 3
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requires: {
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type: canSpot
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filter: orc
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}
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effects: [
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{
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type: modifier
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@@ -50,7 +46,7 @@
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type: phase
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phase: skirmish
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}
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by: shadow
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by: side(shadow)
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}
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},
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{
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@@ -58,7 +54,7 @@
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phase: skirmish
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requires: {
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type: CanSpot
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filter: self,InSkirmish
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filter: self,wounded,InSkirmish
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}
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cost: [
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{
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@@ -66,7 +62,7 @@
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amount: 1
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}
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{
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type: exert
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type: heal
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filter: self
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}
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]
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@@ -8,8 +8,7 @@ import org.junit.Test;
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import java.util.HashMap;
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import static org.junit.Assert.assertEquals;
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import static org.junit.Assert.assertTrue;
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import static org.junit.Assert.*;
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public class Card_10_068_ErrataTests
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{
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@@ -19,7 +18,10 @@ public class Card_10_068_ErrataTests
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new HashMap<>()
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{{
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put("enquea", "80_68");
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// put other cards in here as needed for the test case
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put("darkness", "8_68");
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put("rider", "4_286");
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put("mount", "4_287");
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}},
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GenericCardTestHelper.FellowshipSites,
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GenericCardTestHelper.FOTRFrodo,
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@@ -62,17 +64,63 @@ public class Card_10_068_ErrataTests
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assertEquals(3, enquea.getBlueprint().getSiteNumber());
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}
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//@Test
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public void UlaireEnqueaTest1() throws DecisionResultInvalidException, CardNotFoundException {
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@Test
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public void EnqueaCannotBeExertedByShadowCardsDuringSkirmish() throws DecisionResultInvalidException, CardNotFoundException {
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//Pre-game setup
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var scn = GetScenario();
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var card = scn.GetFreepsCard("card");
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scn.FreepsMoveCardToHand(card);
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var rider = scn.GetFreepsCard("rider");
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var mount = scn.GetFreepsCard("mount");
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scn.FreepsMoveCharToTable(rider);
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scn.FreepsAttachCardsTo(rider, mount);
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var enquea = scn.GetShadowCard("enquea");
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var darkness = scn.GetShadowCard("darkness");
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scn.ShadowMoveCharToTable(enquea);
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scn.ShadowMoveCardToHand(darkness);
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scn.StartGame();
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scn.FreepsPlayCard(card);
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scn.SetTwilight(10);
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scn.AddWoundsToChar(enquea, 1);
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assertEquals(6, scn.GetTwilight());
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scn.SkipToAssignments();
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scn.FreepsAssignToMinions(rider, enquea);
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assertEquals(1, scn.GetWoundsOn(enquea));
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scn.FreepsResolveSkirmish(rider);
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// Freeps cards can exert Enquea fine
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assertEquals(2, scn.GetWoundsOn(enquea));
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scn.FreepsPassCurrentPhaseAction();
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// Shadow cards cannot exert Enquea
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assertFalse(scn.ShadowPlayAvailable(darkness));
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}
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@Test
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public void SkirmishActionRemoves1TwilightAndHealsEnqueaToAddBurden() throws DecisionResultInvalidException, CardNotFoundException {
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//Pre-game setup
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var scn = GetScenario();
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var frodo = scn.GetRingBearer();
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var enquea = scn.GetShadowCard("enquea");
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scn.ShadowMoveCharToTable(enquea);
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scn.StartGame();
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scn.AddWoundsToChar(enquea, 2);
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scn.SkipToAssignments();
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scn.FreepsAssignToMinions(frodo, enquea);
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scn.FreepsResolveSkirmish(frodo);
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scn.FreepsPassCurrentPhaseAction();
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assertEquals(2, scn.GetWoundsOn(enquea));
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assertEquals(3, scn.GetTwilight());
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assertEquals(1, scn.GetBurdens()); // starts with 1 for some reason, the bid maybe?
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assertTrue(scn.ShadowActionAvailable(enquea));
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scn.ShadowUseCardAction(enquea);
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assertEquals(1, scn.GetWoundsOn(enquea));
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assertEquals(2, scn.GetTwilight());
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assertEquals(2, scn.GetBurdens());
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}
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}
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