"No Travellers In This Land"
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package com.gempukku.lotro.cards.set15.gondor;
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import com.gempukku.lotro.cards.AbstractEvent;
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import com.gempukku.lotro.cards.PlayConditions;
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import com.gempukku.lotro.cards.actions.PlayEventAction;
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import com.gempukku.lotro.cards.effects.choose.ChooseAndExertCharactersEffect;
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import com.gempukku.lotro.common.*;
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import com.gempukku.lotro.filters.Filters;
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import com.gempukku.lotro.game.PhysicalCard;
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import com.gempukku.lotro.game.state.LotroGame;
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import com.gempukku.lotro.logic.effects.ChooseAndWoundCharactersEffect;
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import com.gempukku.lotro.logic.effects.WoundCharactersEffect;
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import java.util.Collection;
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/**
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* Set: The Hunters
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* Side: Free
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* Culture: Gondor
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* Twilight Cost: 0
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* Type: Event • Maneuver
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* Game Text: Exert a [GONDOR] Man to wound a minion (or wound that minion twice if it is a hunter).
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*/
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public class Card15_066 extends AbstractEvent {
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public Card15_066() {
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super(Side.FREE_PEOPLE, 0, Culture.GONDOR, "No Travellers In This Land", Phase.MANEUVER);
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}
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@Override
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public boolean checkPlayRequirements(String playerId, LotroGame game, PhysicalCard self, int withTwilightRemoved, int twilightModifier, boolean ignoreRoamingPenalty, boolean ignoreCheckingDeadPile) {
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return super.checkPlayRequirements(playerId, game, self, withTwilightRemoved, twilightModifier, ignoreRoamingPenalty, ignoreCheckingDeadPile)
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&& PlayConditions.canExert(self, game, Culture.GONDOR, Race.MAN);
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}
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@Override
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public PlayEventAction getPlayCardAction(String playerId, final LotroGame game, final PhysicalCard self, int twilightModifier, boolean ignoreRoamingPenalty) {
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final PlayEventAction action = new PlayEventAction(self);
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action.appendCost(
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new ChooseAndExertCharactersEffect(action, playerId, 1, 1, Culture.GONDOR, Race.MAN));
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action.appendEffect(
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new ChooseAndWoundCharactersEffect(action, playerId, 1, 1, CardType.MINION) {
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@Override
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protected void woundedCardsCallback(Collection<PhysicalCard> cards) {
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for (PhysicalCard physicalCard : Filters.filter(cards, game.getGameState(), game.getModifiersQuerying(), Keyword.HUNTER)) {
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action.appendEffect(
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new WoundCharactersEffect(self, physicalCard));
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}
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}
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});
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return action;
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}
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}
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