Adding unit tests for Answer to All Riddles. Fixed ATAR not restricting itself to the skirmish phase.
This commit is contained in:
@@ -42,6 +42,10 @@
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{
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type: ringIsActive
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}
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{
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type: Phase
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phase: skirmish
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}
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]
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trigger: {
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type: aboutToTakeWound
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@@ -1,15 +1,25 @@
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package com.gempukku.lotro.cards.official.set04;
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import com.gempukku.lotro.cards.GenericCardTestHelper;
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import com.gempukku.lotro.common.CardType;
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import com.gempukku.lotro.common.*;
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import com.gempukku.lotro.filters.Filters;
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import com.gempukku.lotro.game.AbstractActionProxy;
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import com.gempukku.lotro.game.CardNotFoundException;
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import com.gempukku.lotro.game.PhysicalCard;
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import com.gempukku.lotro.game.state.LotroGame;
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import com.gempukku.lotro.logic.actions.ActivateCardAction;
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import com.gempukku.lotro.logic.decisions.DecisionResultInvalidException;
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import com.gempukku.lotro.logic.effects.KillEffect;
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import com.gempukku.lotro.logic.effects.PutOnTheOneRingEffect;
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import com.gempukku.lotro.logic.modifiers.AddKeywordModifier;
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import com.gempukku.lotro.logic.timing.Action;
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import org.junit.Test;
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import java.util.Collections;
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import java.util.HashMap;
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import java.util.List;
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import static org.junit.Assert.assertEquals;
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import static org.junit.Assert.assertTrue;
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import static org.junit.Assert.*;
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public class Card_04_001_Tests
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{
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@@ -18,8 +28,8 @@ public class Card_04_001_Tests
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return new GenericCardTestHelper(
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new HashMap<>()
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{{
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put("card", "4_1");
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// put other cards in here as needed for the test case
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put("marksman", "1_176");
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put("soldier", "1_271");
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}},
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GenericCardTestHelper.FellowshipSites,
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GenericCardTestHelper.FOTRFrodo,
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@@ -28,7 +38,7 @@ public class Card_04_001_Tests
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}
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@Test
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public void TheOneRingStatsAndKeywordsAreCorrect() throws DecisionResultInvalidException, CardNotFoundException {
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public void AnswerToAllRiddlesStatsAndKeywordsAreCorrect() throws DecisionResultInvalidException, CardNotFoundException {
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/**
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* Set: 4
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@@ -37,17 +47,18 @@ public class Card_04_001_Tests
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* Side:
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* Culture:
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* Twilight Cost:
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* Type: Onering
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* Type: The One Ring
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* Subtype:
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* Vitality: 2
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* Game Text: While wearing The One Ring, the Ring-bearer is strength +2, and each time he is about to take a wound in a skirmish, add a burden instead.<br><b>Skirmish:</b> Add a burden to wear The One Ring until the regroup phase.
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* Game Text: While wearing The One Ring, the Ring-bearer is strength +2, and each time he is about to take
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* a wound in a skirmish, add a burden instead.
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* <b>Skirmish:</b> Add a burden to wear The One Ring until the regroup phase.
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*/
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var scn = GetScenario();
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//Use this once you have set the deck up properly
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//var card = scn.GetFreepsRing();
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var card = scn.GetFreepsCard("card");
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var card = scn.GetFreepsRing();
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assertEquals("The One Ring", card.getBlueprint().getTitle());
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assertEquals("Answer To All Riddles", card.getBlueprint().getSubtitle());
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@@ -56,18 +67,142 @@ public class Card_04_001_Tests
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assertEquals(2, card.getBlueprint().getVitality());
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}
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// Uncomment any @Test markers below once this is ready to be used
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//@Test
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public void TheOneRingTest1() throws DecisionResultInvalidException, CardNotFoundException {
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@Test
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public void AnswerToAllRiddlesPumpsRBPlus2WhenRingIsWorn() throws DecisionResultInvalidException, CardNotFoundException {
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//Pre-game setup
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var scn = GetScenario();
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var card = scn.GetFreepsCard("card");
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scn.FreepsMoveCardToHand(card);
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var frodo = scn.GetRingBearer();
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var ring = scn.GetFreepsRing();
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//Cheat and add an ability to Frodo which puts on the One Ring
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scn.ApplyAdHocAction(new AbstractActionProxy() {
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@Override
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public List<? extends Action> getPhaseActions(String playerId, LotroGame game) {
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ActivateCardAction action = new ActivateCardAction(frodo);
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action.appendEffect(new PutOnTheOneRingEffect());
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return Collections.singletonList(action);
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}
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});
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scn.StartGame();
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scn.FreepsPlayCard(card);
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assertEquals(0, scn.GetTwilight());
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assertEquals(3, scn.GetStrength(frodo));
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scn.FreepsUseCardAction(frodo);
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assertTrue(scn.RBWearingOneRing());
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assertEquals(5, scn.GetStrength(frodo));
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}
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@Test
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public void AnswerToAllRiddlesConvertsWoundsDuringSkirmishPhaseWhenRingIsWorn() throws DecisionResultInvalidException, CardNotFoundException {
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//Pre-game setup
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var scn = GetScenario();
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var frodo = scn.GetRingBearer();
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var ring = scn.GetFreepsRing();
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var marksman = scn.GetShadowCard("marksman");
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var soldier = scn.GetShadowCard("soldier");
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scn.ShadowMoveCharToTable(marksman, soldier);
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//Cheat and add an ability to Frodo which puts on the One Ring
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scn.ApplyAdHocAction(new AbstractActionProxy() {
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@Override
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public List<? extends Action> getPhaseActions(String playerId, LotroGame game) {
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ActivateCardAction action = new ActivateCardAction(frodo);
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action.appendEffect(new PutOnTheOneRingEffect());
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return Collections.singletonList(action);
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}
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});
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scn.StartGame();
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scn.FreepsUseCardAction(frodo);
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scn.SkipToPhase(Phase.ARCHERY);
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assertTrue(scn.RBWearingOneRing());
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assertEquals(1, scn.GetBurdens());
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assertEquals(0, scn.GetWoundsOn(frodo));
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scn.PassCurrentPhaseActions();
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//Assigned archery wounds
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assertEquals(1, scn.GetBurdens());
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//No automatic burden conversion, as we are not in the skirmish phase
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assertEquals(1, scn.GetWoundsOn(frodo));
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//Assignment phase
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scn.PassCurrentPhaseActions();
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scn.FreepsDeclineAssignments();
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scn.ShadowAssignToMinions(frodo, soldier);
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scn.FreepsResolveSkirmish(frodo);
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scn.FreepsPassCurrentPhaseAction();
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scn.ShadowUseCardAction(soldier);
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//We are now in a skirmish phase, so the burden should have gotten converted
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assertEquals(2, scn.GetBurdens());
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assertEquals(1, scn.GetWoundsOn(frodo));
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scn.PassCurrentPhaseActions();
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//Regular skirmish wound converted to burden
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assertEquals(3, scn.GetBurdens());
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assertEquals(1, scn.GetWoundsOn(frodo));
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}
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@Test
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public void AnswerToAllRiddlesSkirmishAbilityAddsABurdenToWearRingUntilRegroup() throws DecisionResultInvalidException, CardNotFoundException {
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//Pre-game setup
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var scn = GetScenario();
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var frodo = scn.GetRingBearer();
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var ring = scn.GetFreepsRing();
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var soldier = scn.GetShadowCard("soldier");
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scn.ShadowMoveCharToTable(soldier);
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scn.StartGame();
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//Cheat and make orcs fierce
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scn.ApplyAdHocModifier(new AddKeywordModifier(null, Filters.changeToFilter(Race.ORC), null, Keyword.FIERCE));
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scn.SkipToAssignments();
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assertEquals(1, scn.GetBurdens());
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assertEquals(0, scn.GetWoundsOn(frodo));
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scn.FreepsAssignToMinions(frodo, soldier);
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scn.FreepsResolveSkirmish(frodo);
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assertTrue(scn.FreepsActionAvailable(ring));
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scn.FreepsUseCardAction(ring);
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assertTrue(scn.RBWearingOneRing());
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assertEquals(2, scn.GetBurdens());
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assertEquals(0, scn.GetWoundsOn(frodo));
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scn.ShadowPassCurrentPhaseAction();
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scn.FreepsPassCurrentPhaseAction();
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//We are now in a skirmish phase, so the burden should have gotten converted
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assertEquals(3, scn.GetBurdens());
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assertEquals(0, scn.GetWoundsOn(frodo));
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//Fierce skirmish
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scn.PassCurrentPhaseActions();
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scn.FreepsAssignToMinions(frodo, soldier);
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scn.FreepsResolveSkirmish(frodo);
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assertTrue(scn.RBWearingOneRing());
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scn.PassCurrentPhaseActions();
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assertEquals(4, scn.GetBurdens()); // 1 more from losing skirmish
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assertEquals(0, scn.GetWoundsOn(frodo));
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assertEquals(Phase.REGROUP, scn.GetCurrentPhase());
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assertFalse(scn.RBWearingOneRing());
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}
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}
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