"Stronghold of Cirith Ungol"

This commit is contained in:
marcins78@gmail.com
2011-11-10 13:16:05 +00:00
parent 1d2d953406
commit 0b0e2b717d

View File

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package com.gempukku.lotro.cards.set7.sauron;
import com.gempukku.lotro.cards.AbstractPermanent;
import com.gempukku.lotro.cards.PlayConditions;
import com.gempukku.lotro.cards.effects.AddTokenEffect;
import com.gempukku.lotro.cards.effects.CheckLimitEffect;
import com.gempukku.lotro.common.*;
import com.gempukku.lotro.filters.Filters;
import com.gempukku.lotro.game.PhysicalCard;
import com.gempukku.lotro.game.state.LotroGame;
import com.gempukku.lotro.logic.actions.ActivateCardAction;
import com.gempukku.lotro.logic.effects.AddTwilightEffect;
import com.gempukku.lotro.logic.effects.DiscardCardsFromPlayEffect;
import com.gempukku.lotro.logic.timing.Action;
import com.gempukku.lotro.logic.timing.EffectResult;
import java.util.Collections;
import java.util.List;
/**
* Set: The Return of the King
* Side: Shadow
* Culture: Sauron
* Twilight Cost: 1
* Type: Condition • Support Area
* Game Text: Response: If your [SAURON] minion wins a skirmish, place a [SAURON] token here (limit 1 per site).
* Regroup: Add (2) for each token here. Discard this condition.
*/
public class Card7_314 extends AbstractPermanent {
public Card7_314() {
super(Side.SHADOW, 1, CardType.CONDITION, Culture.SAURON, Zone.SUPPORT, "Stronghold of Cirith Ungol", true);
}
@Override
public List<? extends ActivateCardAction> getOptionalInPlayAfterActions(String playerId, LotroGame game, EffectResult effectResult, PhysicalCard self) {
if (PlayConditions.winsSkirmish(game, effectResult, Filters.owner(playerId), Culture.SAURON, CardType.MINION)) {
ActivateCardAction action = new ActivateCardAction(self);
action.appendEffect(
new CheckLimitEffect(action, self, 1, Phase.REGROUP,
new AddTokenEffect(self, self, Token.SAURON)));
return Collections.singletonList(action);
}
return null;
}
@Override
protected List<? extends Action> getExtraPhaseActions(String playerId, LotroGame game, PhysicalCard self) {
if (PlayConditions.canUseShadowCardDuringPhase(game, Phase.REGROUP, self, 0)) {
ActivateCardAction action = new ActivateCardAction(self);
int tokens = game.getGameState().getTokenCount(self, Token.SAURON);
action.appendEffect(
new AddTwilightEffect(self, 2 * tokens));
action.appendEffect(
new DiscardCardsFromPlayEffect(self, self));
return Collections.singletonList(action);
}
return null;
}
}