"Deep in Thought"
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@@ -28,8 +28,8 @@ import java.util.List;
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* Game Text: Plays to your support area. Each time an opponent draws a card (or takes a card into hand) during
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* the Shadow phase, you may remove (1). Maneuver: Exert Gandalf to wound Saruman twice.
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*/
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public class Card2_029 extends AbstractPermanent {
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public Card2_029() {
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public class Card3_029 extends AbstractPermanent {
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public Card3_029() {
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super(Side.FREE_PEOPLE, 1, CardType.CONDITION, Culture.GANDALF, Zone.FREE_SUPPORT, "Betrayal of Isengard");
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}
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@@ -0,0 +1,46 @@
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package com.gempukku.lotro.cards.set3.gandalf;
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import com.gempukku.lotro.cards.AbstractEvent;
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import com.gempukku.lotro.cards.actions.PlayEventAction;
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import com.gempukku.lotro.common.CardType;
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import com.gempukku.lotro.common.Culture;
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import com.gempukku.lotro.common.Phase;
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import com.gempukku.lotro.common.Side;
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import com.gempukku.lotro.filters.Filters;
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import com.gempukku.lotro.game.PhysicalCard;
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import com.gempukku.lotro.game.state.LotroGame;
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import com.gempukku.lotro.logic.effects.DiscardCardsFromPlayEffect;
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/**
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* Set: Realms of Elf-lords
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* Side: Free
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* Culture: Gandalf
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* Twilight Cost: 4
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* Type: Event
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* Game Text: Spell. Maneuver: Spot Gandalf and 4 twilight tokens to discard all Shadow conditions.
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*/
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public class Card3_030 extends AbstractEvent {
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public Card3_030() {
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super(Side.FREE_PEOPLE, Culture.GANDALF, "Deep in Thought", Phase.MANEUVER);
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}
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@Override
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public boolean checkPlayRequirements(String playerId, LotroGame game, PhysicalCard self, int twilightModifier) {
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return super.checkPlayRequirements(playerId, game, self, twilightModifier)
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&& Filters.canSpot(game.getGameState(), game.getModifiersQuerying(), Filters.name("Gandalf"))
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&& game.getGameState().getTwilightPool() >= 4;
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}
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@Override
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public int getTwilightCost() {
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return 4;
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}
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@Override
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public PlayEventAction getPlayCardAction(String playerId, LotroGame game, PhysicalCard self, int twilightModifier) {
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PlayEventAction action = new PlayEventAction(self);
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action.appendEffect(
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new DiscardCardsFromPlayEffect(self, Filters.and(Filters.side(Side.SHADOW), Filters.type(CardType.CONDITION))));
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return action;
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}
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}
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