"Mount Doom"

This commit is contained in:
marcins78
2013-02-19 14:46:11 +00:00
parent 7805d4a97f
commit 0732917dbc

View File

@@ -1,23 +1,27 @@
package com.gempukku.lotro.cards.set20.site;
import com.gempukku.lotro.cards.AbstractSite;
import com.gempukku.lotro.cards.PlayConditions;
import com.gempukku.lotro.cards.TriggerConditions;
import com.gempukku.lotro.cards.effects.AddBurdenEffect;
import com.gempukku.lotro.common.Block;
import com.gempukku.lotro.common.Keyword;
import com.gempukku.lotro.game.PhysicalCard;
import com.gempukku.lotro.game.state.LotroGame;
import com.gempukku.lotro.logic.actions.RequiredTriggerAction;
import com.gempukku.lotro.logic.effects.AddThreatsEffect;
import com.gempukku.lotro.logic.GameUtils;
import com.gempukku.lotro.logic.actions.OptionalTriggerAction;
import com.gempukku.lotro.logic.effects.RemoveThreatsEffect;
import com.gempukku.lotro.logic.timing.EffectResult;
import java.util.Collections;
import java.util.List;
/**
*
* Mount Doom
* 9 9
* Mountain.
* When the fellowship moves to Mount Doom, add a burden for each threat you can spot.
* When the fellowship moves to Mount Doom, the Shadow player may remove 2 threats to add 2 burdens.
*/
public class Card20_466 extends AbstractSite {
public Card20_466() {
@@ -26,11 +30,15 @@ public class Card20_466 extends AbstractSite {
}
@Override
public List<RequiredTriggerAction> getRequiredAfterTriggers(LotroGame game, EffectResult effectResult, PhysicalCard self) {
if (TriggerConditions.movesTo(game, effectResult, self)) {
RequiredTriggerAction action = new RequiredTriggerAction(self);
public List<OptionalTriggerAction> getOptionalAfterTriggers(String playerId, LotroGame game, EffectResult effectResult, PhysicalCard self) {
if (TriggerConditions.movesTo(game, effectResult, self)
&& GameUtils.isShadow(game, playerId)
&& PlayConditions.canRemoveThreat(game, self, 2)) {
OptionalTriggerAction action = new OptionalTriggerAction(self);
action.appendCost(
new RemoveThreatsEffect(self, 2));
action.appendEffect(
new AddThreatsEffect(game.getGameState().getCurrentPlayerId(), self, game.getGameState().getThreats()));
new AddBurdenEffect(playerId, self, 2));
return Collections.singletonList(action);
}
return null;