- "Discard to heal" actions now shows the card to the opponent, the same way, as in case of played events.
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@@ -8,6 +8,7 @@ import com.gempukku.lotro.logic.actions.ActivateCardAction;
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import com.gempukku.lotro.logic.effects.DiscardCardsFromHandEffect;
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import com.gempukku.lotro.logic.effects.HealCharactersEffect;
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import com.gempukku.lotro.logic.timing.Action;
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import com.gempukku.lotro.logic.timing.UnrespondableEffect;
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import java.util.Collections;
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import java.util.List;
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@@ -44,11 +45,18 @@ public class AbstractAlly extends AbstractPermanent {
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return _race;
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}
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protected final List<? extends Action> getExtraPhaseActions(String playerId, LotroGame game, PhysicalCard self) {
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protected final List<? extends Action> getExtraPhaseActions(String playerId, LotroGame game, final PhysicalCard self) {
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if (PlayConditions.canHealByDiscarding(game.getGameState(), game.getModifiersQuerying(), self)) {
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// TODO this is not really an activated action...
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ActivateCardAction action = new ActivateCardAction(self);
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action.appendCost(new DiscardCardsFromHandEffect(null, playerId, Collections.singleton(self), false));
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action.appendCost(
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new UnrespondableEffect() {
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@Override
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protected void doPlayEffect(LotroGame game) {
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game.getGameState().eventPlayed(self);
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}
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});
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PhysicalCard active = Filters.findFirstActive(game.getGameState(), game.getModifiersQuerying(), Filters.name(self.getBlueprint().getName()));
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if (active != null)
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@@ -8,6 +8,7 @@ import com.gempukku.lotro.logic.actions.ActivateCardAction;
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import com.gempukku.lotro.logic.effects.DiscardCardsFromHandEffect;
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import com.gempukku.lotro.logic.effects.HealCharactersEffect;
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import com.gempukku.lotro.logic.timing.Action;
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import com.gempukku.lotro.logic.timing.UnrespondableEffect;
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import java.util.Collections;
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import java.util.List;
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@@ -46,10 +47,17 @@ public abstract class AbstractCompanion extends AbstractPermanent {
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&& PlayConditions.checkRuleOfNine(game.getGameState(), game.getModifiersQuerying(), self);
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}
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protected final List<? extends Action> getExtraPhaseActions(String playerId, LotroGame game, PhysicalCard self) {
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protected final List<? extends Action> getExtraPhaseActions(String playerId, LotroGame game, final PhysicalCard self) {
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if (PlayConditions.canHealByDiscarding(game.getGameState(), game.getModifiersQuerying(), self)) {
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ActivateCardAction action = new ActivateCardAction(self);
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action.appendCost(new DiscardCardsFromHandEffect(null, playerId, Collections.singleton(self), false));
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action.appendCost(
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new UnrespondableEffect() {
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@Override
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protected void doPlayEffect(LotroGame game) {
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game.getGameState().eventPlayed(self);
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}
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});
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PhysicalCard active = Filters.findFirstActive(game.getGameState(), game.getModifiersQuerying(), Filters.name(self.getBlueprint().getName()));
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if (active != null)
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@@ -1,4 +1,7 @@
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<pre style="font-size:80%">
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<b>5 Mar. 2012</b>
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- "Discard to heal" actions now shows the card to the opponent, the same way, as in case of played events.
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<b>3 Mar. 2012</b>
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- "The Palantir of Orthanc, Recovered Seeing Stone" should no longer discard itself.
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- "With All Possible Speed" can be played in skirmish phase only.
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