Fixed "A Wizard Is Never Late"

This commit is contained in:
marcin.sciesinski
2017-11-11 13:58:47 -08:00
parent 472a2b9ccc
commit 046948585f

View File

@@ -6,6 +6,7 @@ import com.gempukku.lotro.cards.effects.ChoiceEffect;
import com.gempukku.lotro.cards.effects.choose.ChooseAndPlayCardFromDeckEffect;
import com.gempukku.lotro.cards.effects.choose.ChooseAndPlayCardFromDiscardEffect;
import com.gempukku.lotro.common.*;
import com.gempukku.lotro.filters.Filter;
import com.gempukku.lotro.filters.Filters;
import com.gempukku.lotro.game.PhysicalCard;
import com.gempukku.lotro.game.state.LotroGame;
@@ -26,25 +27,29 @@ public class Card30_023 extends AbstractEvent {
public Card30_023() {
super(Side.FREE_PEOPLE, 1, Culture.GANDALF, "A Wizard Is Never Late", Phase.FELLOWSHIP);
}
@Override
public PlayEventAction getPlayCardAction(final String playerId, final LotroGame game, PhysicalCard self, int twilightModifier, boolean ignoreRoamingPenalty) {
PlayEventAction action = new PlayEventAction(self);
List<Effect> possibleCosts = new LinkedList<Effect>();
possibleCosts.add(
new ChooseAndPlayCardFromDeckEffect(playerId, Filters.or(Filters.gandalf, Filters.and(Filters.not(Race.DWARF), CardType.ALLY))) {
Filter filter = Filters.or(Filters.gandalf, Filters.and(CardType.ALLY, Filters.not(Race.DWARF)));
PlayEventAction action = new PlayEventAction(self);
List<Effect> possibleEffects = new LinkedList<Effect>();
possibleEffects.add(
new ChooseAndPlayCardFromDeckEffect(playerId, filter) {
@Override
public String getText(LotroGame game) {
return "Play Gandalf or an ally from your deck";
return "Play character from draw deck";
}
});
possibleCosts.add(
new ChooseAndPlayCardFromDiscardEffect(playerId, game, Filters.or(Filters.gandalf, Filters.and(Filters.not(Race.DWARF), CardType.ALLY))) {
possibleEffects.add(
new ChooseAndPlayCardFromDiscardEffect(playerId, game, filter) {
@Override
public String getText(LotroGame game) {
return "Play Gandalf or an ally from your discard pile";
return "Play character from discard pile";
}
});
return action;
});
action.appendEffect(
new ChoiceEffect(action, playerId, possibleEffects));
return action;
}
}