"Uncertain Future"
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package com.gempukku.lotro.cards.set11.elven;
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import com.gempukku.lotro.cards.AbstractPermanent;
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import com.gempukku.lotro.cards.PlayConditions;
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import com.gempukku.lotro.cards.TriggerConditions;
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import com.gempukku.lotro.cards.effects.*;
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import com.gempukku.lotro.common.*;
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import com.gempukku.lotro.logic.actions.RequiredTriggerAction;
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import com.gempukku.lotro.logic.actions.ActivateCardAction;
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import com.gempukku.lotro.logic.timing.EffectResult;
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import com.gempukku.lotro.logic.timing.Action;
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import com.gempukku.lotro.logic.timing.Effect;
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import com.gempukku.lotro.logic.decisions.YesNoDecision;
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import com.gempukku.lotro.logic.effects.PlayoutDecisionEffect;
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import com.gempukku.lotro.logic.GameUtils;
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import com.gempukku.lotro.game.state.LotroGame;
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import com.gempukku.lotro.game.PhysicalCard;
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import java.util.List;
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import java.util.Collections;
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import java.util.LinkedList;
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/**
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* Set: Shadows
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* Side: Free
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* Culture: Elven
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* Twilight Cost: 1
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* Type: Condition • Support Area
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* Game Text: When you play this condition, spot an Elf to add 3 [ELVEN] tokens here. Maneuver: Discard this condition
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* or remove an [ELVEN] token from here to reveal the top card of your draw deck. You may place that card beneath your
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* draw deck.
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*/
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public class Card11_026 extends AbstractPermanent {
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public Card11_026() {
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super(Side.FREE_PEOPLE, 1, CardType.CONDITION, Culture.ELVEN, Zone.SUPPORT, "Uncertain Future", true);
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}
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@Override
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public List<RequiredTriggerAction> getRequiredAfterTriggers(LotroGame game, EffectResult effectResult, PhysicalCard self) {
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if (TriggerConditions.played(game, effectResult, self)
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&& PlayConditions.canSpot(game, Race.ELF)) {
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RequiredTriggerAction action = new RequiredTriggerAction(self);
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action.appendEffect(
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new AddTokenEffect(self, self, Token.ELVEN, 3));
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return Collections.singletonList(action);
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}
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return null;
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}
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@Override
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protected List<? extends Action> getExtraPhaseActions(final String playerId, LotroGame game, final PhysicalCard self) {
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if (PlayConditions.canUseFPCardDuringPhase(game, Phase.MANEUVER, self)) {
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final ActivateCardAction action = new ActivateCardAction(self);
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List<Effect> possibleCosts = new LinkedList<Effect>();
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possibleCosts.add(
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new RemoveTokenEffect(self, self, Token.ELVEN) {
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@Override
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public String getText(LotroGame game) {
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return "Remove an ELVEN token from here";
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}
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});
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possibleCosts.add(
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new SelfDiscardEffect(self) {
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@Override
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public String getText(LotroGame game) {
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return "Discard this condition";
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}
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});
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action.appendCost(
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new ChoiceEffect(action, playerId, possibleCosts));
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action.appendEffect(
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new RevealTopCardsOfDrawDeckEffect(self, playerId, 1) {
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@Override
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protected void cardsRevealed(List<PhysicalCard> cards) {
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for (final PhysicalCard card : cards) {
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action.appendEffect(
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new PlayoutDecisionEffect(playerId,
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new YesNoDecision("Do you want to put " + GameUtils.getCardLink(card) + " beneath your draw deck?") {
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@Override
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protected void yes() {
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action.appendEffect(
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new PutCardFromDeckOnBottomOfDeckEffect(self, card));
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}
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}));
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}
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}
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});
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return Collections.singletonList(action);
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}
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return null;
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}
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}
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