"Great Chasm"

This commit is contained in:
marcins78@gmail.com
2011-09-30 03:28:44 +00:00
parent e546cd2eb2
commit 0342df5e14

View File

@@ -0,0 +1,62 @@
package com.gempukku.lotro.cards.set2.site;
import com.gempukku.lotro.cards.AbstractSite;
import com.gempukku.lotro.cards.PlayConditions;
import com.gempukku.lotro.common.Culture;
import com.gempukku.lotro.common.Keyword;
import com.gempukku.lotro.common.Phase;
import com.gempukku.lotro.filters.Filter;
import com.gempukku.lotro.filters.Filters;
import com.gempukku.lotro.game.PhysicalCard;
import com.gempukku.lotro.game.state.GameState;
import com.gempukku.lotro.game.state.LotroGame;
import com.gempukku.lotro.logic.actions.RequiredTriggerAction;
import com.gempukku.lotro.logic.modifiers.Modifier;
import com.gempukku.lotro.logic.modifiers.ModifiersQuerying;
import com.gempukku.lotro.logic.modifiers.TwilightCostModifier;
import com.gempukku.lotro.logic.timing.EffectResult;
import java.util.Collections;
import java.util.List;
/**
* Set: Mines of Moria
* Twilight Cost: 4
* Type: Site
* Site: 4
* Game Text: Underground. The twilight cost of the first [MORIA] archer played each Shadow phase is -2.
*/
public class Card2_118 extends AbstractSite {
public Card2_118() {
super("Great Chasm", 4, 4, Direction.RIGHT);
addKeyword(Keyword.UNDERGROUND);
}
@Override
public List<? extends Modifier> getAlwaysOnModifiers(final PhysicalCard self) {
return Collections.singletonList(
new TwilightCostModifier(self,
Filters.and(
Filters.culture(Culture.MORIA),
Filters.keyword(Keyword.ARCHER),
new Filter() {
@Override
public boolean accepts(GameState gameState, ModifiersQuerying modifiersQuerying, PhysicalCard physicalCard) {
return (self.getData() == null);
}
}
), -2));
}
@Override
public List<RequiredTriggerAction> getRequiredAfterTriggers(LotroGame game, EffectResult effectResult, PhysicalCard self) {
if (PlayConditions.played(game.getGameState(), game.getModifiersQuerying(), effectResult, Filters.and(Filters.culture(Culture.MORIA), Filters.keyword(Keyword.ARCHER)))
&& game.getGameState().getCurrentSite() == self)
self.storeData(new Object());
if (effectResult.getType() == EffectResult.Type.END_OF_PHASE
&& game.getGameState().getCurrentPhase() == Phase.SHADOW
&& self.getData() != null)
self.removeData();
return null;
}
}