Signet color on resistance.
This commit is contained in:
@@ -7,7 +7,7 @@ import com.gempukku.lotro.game.LotroCardBlueprintLibrary;
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import java.util.*;
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public class LeagueBoosterBox {
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private Random _random = new Random();
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private Random _random = new Random(0);
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private LotroCardBlueprintLibrary _library;
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private List<String> _leagueRares;
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@@ -91,7 +91,7 @@ public class EventSerializer {
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Map<Integer, Integer> charVitalities = gameStats.getCharVitalities();
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Map<Integer, Integer> charSiteNumbers = gameStats.getSiteNumbers();
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Map<Integer, Integer> charResistances = gameStats.getCharResistances();
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Map<Integer, String> charResistances = gameStats.getCharResistances();
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StringBuilder charStr = new StringBuilder();
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for (Map.Entry<Integer, Integer> characters : gameStats.getCharStrengths().entrySet()) {
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@@ -1,8 +1,10 @@
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package com.gempukku.lotro.logic.timing;
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import com.gempukku.lotro.common.CardType;
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import com.gempukku.lotro.common.Signet;
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import com.gempukku.lotro.common.Zone;
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import com.gempukku.lotro.filters.Filters;
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import com.gempukku.lotro.game.LotroCardBlueprint;
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import com.gempukku.lotro.game.PhysicalCard;
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import com.gempukku.lotro.game.state.LotroGame;
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import com.gempukku.lotro.game.state.Skirmish;
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@@ -32,7 +34,7 @@ public class GameStats {
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private Map<Integer, Integer> _charStrengths = new HashMap<Integer, Integer>();
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private Map<Integer, Integer> _charVitalities = new HashMap<Integer, Integer>();
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private Map<Integer, Integer> _siteNumbers = new HashMap<Integer, Integer>();
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private Map<Integer, Integer> _charResistances = new HashMap<Integer, Integer>();
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private Map<Integer, String> _charResistances = new HashMap<Integer, String>();
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/**
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* @return If the stats have changed
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@@ -124,14 +126,33 @@ public class GameStats {
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Map<Integer, Integer> newCharStrengths = new HashMap<Integer, Integer>();
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Map<Integer, Integer> newCharVitalities = new HashMap<Integer, Integer>();
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Map<Integer, Integer> newSiteNumbers = new HashMap<Integer, Integer>();
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Map<Integer, Integer> newCharResistances = new HashMap<Integer, Integer>();
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Map<Integer, String> newCharResistances = new HashMap<Integer, String>();
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for (PhysicalCard character : Filters.filterActive(game.getGameState(), game.getModifiersQuerying(), Filters.or(CardType.COMPANION, CardType.ALLY, CardType.MINION))) {
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newCharStrengths.put(character.getCardId(), game.getModifiersQuerying().getStrength(game.getGameState(), character));
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newCharVitalities.put(character.getCardId(), game.getModifiersQuerying().getVitality(game.getGameState(), character));
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if (character.getBlueprint().getCardType() == CardType.MINION)
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final LotroCardBlueprint blueprint = character.getBlueprint();
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if (blueprint.getCardType() == CardType.MINION)
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newSiteNumbers.put(character.getCardId(), game.getModifiersQuerying().getMinionSiteNumber(game.getGameState(), character));
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else
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newCharResistances.put(character.getCardId(), game.getModifiersQuerying().getResistance(game.getGameState(), character));
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else {
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final int resistance = game.getModifiersQuerying().getResistance(game.getGameState(), character);
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if (blueprint.getCardType() == CardType.COMPANION) {
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Signet signet = blueprint.getSignet();
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String resistanceStr;
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if (signet == Signet.ARAGORN)
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resistanceStr = "A" + resistance;
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else if (signet == Signet.FRODO)
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resistanceStr = "F" + resistance;
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else if (signet == Signet.GANDALF)
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resistanceStr = "G" + resistance;
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else if (signet == Signet.THÉODEN)
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resistanceStr = "T" + resistance;
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else
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resistanceStr = String.valueOf(resistance);
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newCharResistances.put(character.getCardId(), resistanceStr);
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} else {
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newCharResistances.put(character.getCardId(), String.valueOf(resistance));
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}
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}
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}
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if (!newCharStrengths.equals(_charStrengths)) {
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@@ -224,7 +245,7 @@ public class GameStats {
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return _siteNumbers;
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}
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public Map<Integer, Integer> getCharResistances() {
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public Map<Integer, String> getCharResistances() {
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return _charResistances;
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}
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@@ -120,6 +120,38 @@ body {
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color: #ffffff;
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}
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.cardResistance.aragorn {
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text-align: center;
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background-color: #ffffff;
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opacity: 1;
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font-weight: bolder;
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color: #000000;
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}
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.cardResistance.frodo {
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text-align: center;
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background-color: #00ff00;
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opacity: 1;
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font-weight: bolder;
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color: #000000;
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}
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.cardResistance.gandalf {
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text-align: center;
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background-color: #ffc73d;
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opacity: 1;
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font-weight: bolder;
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color: #000000;
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}
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.cardResistance.theoden {
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text-align: center;
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background-color: purple;
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opacity: 1;
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font-weight: bolder;
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color: #ffffff;
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}
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.selectableCard > .borderOverlay {
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border-color: #00af00;
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cursor: pointer;
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@@ -71,40 +71,40 @@ var GameAnimations = Class.extend({
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var cardWidth = card.getWidthForHeight(cardHeight);
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$(cardDiv).css(
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{
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position: "absolute",
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left: (gameWidth / 2 - cardWidth / 4),
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top: gameHeight * (3 / 8),
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width: cardWidth / 2,
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height: cardHeight / 2,
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"z-index": 100,
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opacity: 0});
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{
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position: "absolute",
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left: (gameWidth / 2 - cardWidth / 4),
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top: gameHeight * (3 / 8),
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width: cardWidth / 2,
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height: cardHeight / 2,
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"z-index": 100,
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opacity: 0});
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$(cardDiv).animate(
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{
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left: "-=" + cardWidth / 4,
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top: "-=" + (gameHeight / 8),
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width: "+=" + (cardWidth / 2),
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height: "+=" + (cardHeight / 2),
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opacity: 1},
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{
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duration: that.getAnimationLength(that.playEventDuration / 8),
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easing: "linear",
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queue: false,
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complete: next});
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{
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left: "-=" + cardWidth / 4,
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top: "-=" + (gameHeight / 8),
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width: "+=" + (cardWidth / 2),
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height: "+=" + (cardHeight / 2),
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opacity: 1},
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{
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duration: that.getAnimationLength(that.playEventDuration / 8),
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easing: "linear",
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queue: false,
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complete: next});
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}).queue(
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function(next) {
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setTimeout(next, that.getAnimationLength(that.playEventDuration * (5 / 8)));
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}).queue(
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function(next) {
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$(cardDiv).animate(
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{
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opacity: 0},
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{
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duration: that.getAnimationLength(that.playEventDuration / 4),
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easing: "easeOutQuart",
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queue: false,
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complete: next});
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{
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opacity: 0},
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{
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duration: that.getAnimationLength(that.playEventDuration / 4),
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easing: "easeOutQuart",
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queue: false,
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complete: next});
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}).queue(
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function(next) {
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$(cardDiv).remove();
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@@ -158,26 +158,26 @@ var GameAnimations = Class.extend({
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}
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$(cardDiv).css(
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{
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position: "absolute",
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left: shadowStartPosX,
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top: shadowStartPosY,
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width: shadowWidth,
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height: shadowHeight,
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"z-index": 100,
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opacity: 1});
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{
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position: "absolute",
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left: shadowStartPosX,
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top: shadowStartPosY,
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width: shadowWidth,
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height: shadowHeight,
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"z-index": 100,
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opacity: 1});
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$(cardDiv).animate(
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{
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opacity: 0,
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left: "-=" + (shadowWidth / 2),
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top: "-=" + (shadowHeight / 2),
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width: "+=" + shadowWidth,
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height: "+=" + shadowHeight},
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{
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duration: that.getAnimationLength(that.cardAffectsCardDuration),
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easing: "easeInQuart",
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queue: false,
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complete: null});
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{
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opacity: 0,
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left: "-=" + (shadowWidth / 2),
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top: "-=" + (shadowHeight / 2),
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width: "+=" + shadowWidth,
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height: "+=" + shadowHeight},
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{
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duration: that.getAnimationLength(that.cardAffectsCardDuration),
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easing: "easeInQuart",
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queue: false,
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complete: null});
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}
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}
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@@ -191,7 +191,7 @@ var GameAnimations = Class.extend({
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$(this).remove();
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}
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}
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);
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);
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next();
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});
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}
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@@ -267,29 +267,29 @@ var GameAnimations = Class.extend({
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var cardWidth = card.getWidthForHeight(cardHeight);
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$(cardDiv).css(
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{
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position: "absolute",
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left: (gameWidth / 2 - cardWidth / 4),
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top: gameHeight * (3 / 8),
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width: cardWidth / 2,
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height: cardHeight / 2,
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"z-index": 100,
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opacity: 0});
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{
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position: "absolute",
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left: (gameWidth / 2 - cardWidth / 4),
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top: gameHeight * (3 / 8),
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width: cardWidth / 2,
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height: cardHeight / 2,
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"z-index": 100,
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opacity: 0});
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$(cardDiv).animate(
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{
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opacity: 1},
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{
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duration: that.getAnimationLength(that.putCardIntoPlayDuration / 8),
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easing: "linear",
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step: function(now, fx) {
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layoutCardElem(cardDiv,
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(gameWidth / 2 - cardWidth / 4) - now * (cardWidth / 4),
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gameHeight * (3 / 8) - now * (gameHeight / 8),
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cardWidth / 2 + now * (cardWidth / 2),
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cardHeight / 2 + now * (cardHeight / 2), 100);
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},
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complete: next});
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{
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opacity: 1},
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{
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duration: that.getAnimationLength(that.putCardIntoPlayDuration / 8),
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easing: "linear",
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step: function(now, fx) {
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layoutCardElem(cardDiv,
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(gameWidth / 2 - cardWidth / 4) - now * (cardWidth / 4),
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gameHeight * (3 / 8) - now * (gameHeight / 8),
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cardWidth / 2 + now * (cardWidth / 2),
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cardHeight / 2 + now * (cardHeight / 2), 100);
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},
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complete: next});
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}).queue(
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function(next) {
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setTimeout(next, that.getAnimationLength(that.putCardIntoPlayDuration * (5 / 8)));
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@@ -304,20 +304,20 @@ var GameAnimations = Class.extend({
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var startHeight = cardDiv.height();
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$(cardDiv).animate(
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{
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left: oldValues["left"]},
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{
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duration: that.getAnimationLength(that.putCardIntoPlayDuration / 4),
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easing: "linear",
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step: function(now, fx) {
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var state = fx.state;
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layoutCardElem(cardDiv,
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startLeft + (oldValues["left"] - startLeft) * state,
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startTop + (oldValues["top"] - startTop) * state,
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startWidth + (oldValues["width"] - startWidth) * state,
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startHeight + (oldValues["height"] - startHeight) * state, 100);
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},
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complete: next});
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{
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left: oldValues["left"]},
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{
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duration: that.getAnimationLength(that.putCardIntoPlayDuration / 4),
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easing: "linear",
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step: function(now, fx) {
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var state = fx.state;
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layoutCardElem(cardDiv,
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startLeft + (oldValues["left"] - startLeft) * state,
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startTop + (oldValues["top"] - startTop) * state,
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startWidth + (oldValues["width"] - startWidth) * state,
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startHeight + (oldValues["height"] - startHeight) * state, 100);
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},
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complete: next});
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}).queue(
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function(next) {
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var cardDiv = $(".card:cardId(" + cardId + ")");
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@@ -353,7 +353,7 @@ var GameAnimations = Class.extend({
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if (index != -1)
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cardData.attachedCards.splice(index, 1);
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}
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);
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);
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var card = $(".card:cardId(" + cardId + ")");
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var cardData = card.data("card");
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@@ -389,12 +389,12 @@ var GameAnimations = Class.extend({
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function(next) {
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$(".card:cardId(" + cardRemovedIds + ")")
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.animate(
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{
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opacity: 0},
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{
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duration: that.getAnimationLength(that.removeCardFromPlayDuration),
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easing: "easeOutQuart",
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queue: false});
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{
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opacity: 0},
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{
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duration: that.getAnimationLength(that.removeCardFromPlayDuration),
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easing: "easeOutQuart",
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queue: false});
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setTimeout(next, that.getAnimationLength(that.removeCardFromPlayDuration));
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});
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}
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@@ -419,7 +419,7 @@ var GameAnimations = Class.extend({
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if (index != -1)
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cardData.attachedCards.splice(index, 1);
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}
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);
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);
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}
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card.remove();
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@@ -725,9 +725,24 @@ var GameAnimations = Class.extend({
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$(".cardStrength", cardDiv).html(cardStatArr[0]).css({display: ""});
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$(".cardVitality", cardDiv).html(cardStatArr[1]).css({display: ""});
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if (cardStatArr.length > 2) {
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if (cardStatArr[2].indexOf("R") == 0)
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$(".cardResistance", cardDiv).html(cardStatArr[2].substring(1)).css({display: ""});
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else
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if (cardStatArr[2].indexOf("R") == 0) {
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var resistanceDiv = $(".cardResistance", cardDiv);
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var resistance = cardStatArr[2].substring(1);
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if (resistance.indexOf("A") == 0) {
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resistanceDiv.addClass("aragorn");
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resistance = resistance.substring(1);
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} else if (resistance.indexOf("F") == 0) {
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resistanceDiv.addClass("frodo");
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resistance = resistance.substring(1);
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} else if (resistance.indexOf("G") == 0) {
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resistanceDiv.addClass("gandalf");
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resistance = resistance.substring(1);
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} else if (resistance.indexOf("T") == 0) {
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resistanceDiv.addClass("theoden");
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resistance = resistance.substring(1);
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}
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resistanceDiv.html(resistance).css({display: ""});
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} else
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$(".cardSiteNumber", cardDiv).html(cardStatArr[2]).css({display: ""});
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}
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}
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Reference in New Issue
Block a user