Removing alerts that need not be there.
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@@ -57,11 +57,8 @@ var GempLotrGameUI = Class.extend({
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var that = this;
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var that = this;
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this.communication = new GempLotrCommunication("/gemp-lotr/server",
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this.communication = new GempLotrCommunication("/gemp-lotr/server",
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function() {
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function() {
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if (that.chatBox != null) {
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that.chatBox.appendMessage("There was a problem communicating with the server, if the game is finished, it has been removed, otherwise you have lost connection to the server.", "warningMessage");
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that.chatBox.appendMessage("There was a problem communicating with the server, if the game is finished, it has been removed, otherwise you have lost connection to the server.", "warningMessage");
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that.chatBox.appendMessage("Refresh the page (press F5) to resume the game, or press back on your browser to get back to the Game Hall.", "warningMessage");
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that.chatBox.appendMessage("Refresh the page (press F5) to resume the game, or press back on your browser to get back to the Game Hall.", "warningMessage");
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} else
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alert("There was a problem communicating with the server, most likely the game does not exist.");
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});
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});
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$.expr[':'].cardId = function(obj, index, meta, stack) {
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$.expr[':'].cardId = function(obj, index, meta, stack) {
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@@ -545,10 +542,6 @@ var GempLotrGameUI = Class.extend({
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return -1;
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return -1;
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},
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},
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processError: function (xhr, ajaxOptions, thrownError) {
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alert("There was a problem during communication with server");
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},
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zoneSize: function(element) {
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zoneSize: function(element) {
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var playerId = element.getAttribute("participantId");
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var playerId = element.getAttribute("participantId");
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var zone = element.getAttribute("zone");
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var zone = element.getAttribute("zone");
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