Removing alerts that need not be there.

This commit is contained in:
marcins78@gmail.com
2011-09-20 10:28:55 +00:00
parent 2a5f0a8161
commit 017f40f4ec

View File

@@ -57,11 +57,8 @@ var GempLotrGameUI = Class.extend({
var that = this;
this.communication = new GempLotrCommunication("/gemp-lotr/server",
function() {
if (that.chatBox != null) {
that.chatBox.appendMessage("There was a problem communicating with the server, if the game is finished, it has been removed, otherwise you have lost connection to the server.", "warningMessage");
that.chatBox.appendMessage("Refresh the page (press F5) to resume the game, or press back on your browser to get back to the Game Hall.", "warningMessage");
} else
alert("There was a problem communicating with the server, most likely the game does not exist.");
that.chatBox.appendMessage("There was a problem communicating with the server, if the game is finished, it has been removed, otherwise you have lost connection to the server.", "warningMessage");
that.chatBox.appendMessage("Refresh the page (press F5) to resume the game, or press back on your browser to get back to the Game Hall.", "warningMessage");
});
$.expr[':'].cardId = function(obj, index, meta, stack) {
@@ -545,10 +542,6 @@ var GempLotrGameUI = Class.extend({
return -1;
},
processError: function (xhr, ajaxOptions, thrownError) {
alert("There was a problem during communication with server");
},
zoneSize: function(element) {
var playerId = element.getAttribute("participantId");
var zone = element.getAttribute("zone");