Migrated Rohan cards in set 10 to hjson
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package com.gempukku.lotro.cards.set10.rohan;
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import com.gempukku.lotro.common.*;
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import com.gempukku.lotro.filters.Filters;
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import com.gempukku.lotro.game.PhysicalCard;
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import com.gempukku.lotro.game.state.LotroGame;
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import com.gempukku.lotro.logic.actions.ActivateCardAction;
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import com.gempukku.lotro.logic.cardtype.AbstractCompanion;
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import com.gempukku.lotro.logic.effects.ChooseAndWoundCharactersEffect;
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import com.gempukku.lotro.logic.effects.SelfExertEffect;
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import com.gempukku.lotro.logic.effects.choose.ChooseOpponentEffect;
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import com.gempukku.lotro.logic.timing.PlayConditions;
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import java.util.Collections;
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import java.util.List;
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/**
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* Set: Mount Doom
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* Side: Free
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* Culture: Rohan
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* Twilight Cost: 2
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* Type: Companion • Man
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* Strength: 6
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* Vitality: 3
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* Resistance: 6
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* Signet: Gandalf
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* Game Text: Skirmish: Exert Eowyn to choose an opponent. That opponent must wound a minion for each wound on each
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* minion skirmishing Eowyn.
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*/
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public class Card10_072 extends AbstractCompanion {
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public Card10_072() {
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super(2, 6, 3, 6, Culture.ROHAN, Race.MAN, Signet.GANDALF, Names.eowyn, "Lady of Ithilien", true);
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}
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@Override
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public List<? extends ActivateCardAction> getPhaseActionsInPlay(final String playerId, final LotroGame game, final PhysicalCard self) {
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if (PlayConditions.canUseFPCardDuringPhase(game, Phase.SKIRMISH, self)
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&& PlayConditions.canSelfExert(self, game)) {
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final ActivateCardAction action = new ActivateCardAction(self);
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action.appendCost(
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new SelfExertEffect(action, self));
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action.appendEffect(
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new ChooseOpponentEffect(playerId) {
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@Override
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protected void opponentChosen(String opponentId) {
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int wounds = 0;
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for (PhysicalCard minion : Filters.filterActive(game, CardType.MINION, Filters.inSkirmishAgainst(self)))
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wounds += game.getGameState().getWounds(minion);
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for (int i = 0; i < wounds; i++)
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action.appendEffect(
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new ChooseAndWoundCharactersEffect(action, opponentId, 1, 1, CardType.MINION));
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}
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});
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return Collections.singletonList(action);
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}
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return null;
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}
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}
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@@ -1,47 +0,0 @@
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package com.gempukku.lotro.cards.set10.rohan;
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import com.gempukku.lotro.common.CardType;
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import com.gempukku.lotro.common.Culture;
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import com.gempukku.lotro.common.Race;
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import com.gempukku.lotro.common.Side;
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import com.gempukku.lotro.game.PhysicalCard;
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import com.gempukku.lotro.game.state.LotroGame;
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import com.gempukku.lotro.logic.actions.OptionalTriggerAction;
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import com.gempukku.lotro.logic.cardtype.AbstractPermanent;
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import com.gempukku.lotro.logic.effects.LiberateASiteEffect;
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import com.gempukku.lotro.logic.timing.EffectResult;
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import com.gempukku.lotro.logic.timing.PlayConditions;
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import com.gempukku.lotro.logic.timing.TriggerConditions;
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import java.util.Collections;
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import java.util.List;
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/**
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* Set: Mount Doom
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* Side: Free
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* Culture: Rohan
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* Twilight Cost: 1
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* Type: Condition • Support Area
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* Game Text: To play, spot a [ROHAN] Man. Each time you lose initiative, you may liberate a site.
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*/
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public class Card10_073 extends AbstractPermanent {
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public Card10_073() {
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super(Side.FREE_PEOPLE, 1, CardType.CONDITION, Culture.ROHAN, "Fell Deeds Awake", null, true);
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}
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@Override
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public boolean checkPlayRequirements(LotroGame game, PhysicalCard self) {
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return PlayConditions.canSpot(game, Culture.ROHAN, Race.MAN);
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}
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@Override
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public List<OptionalTriggerAction> getOptionalAfterTriggers(String playerId, LotroGame game, EffectResult effectResult, PhysicalCard self) {
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if (TriggerConditions.losesInitiative(effectResult, Side.FREE_PEOPLE)) {
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OptionalTriggerAction action = new OptionalTriggerAction(self);
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action.appendEffect(
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new LiberateASiteEffect(self, playerId, null));
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return Collections.singletonList(action);
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}
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return null;
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}
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}
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@@ -1,63 +0,0 @@
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package com.gempukku.lotro.cards.set10.rohan;
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import com.gempukku.lotro.common.CardType;
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import com.gempukku.lotro.common.Culture;
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import com.gempukku.lotro.common.Race;
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import com.gempukku.lotro.common.Side;
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import com.gempukku.lotro.filters.Filters;
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import com.gempukku.lotro.game.PhysicalCard;
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import com.gempukku.lotro.game.state.LotroGame;
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import com.gempukku.lotro.logic.PlayUtils;
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import com.gempukku.lotro.logic.actions.PlayEventAction;
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import com.gempukku.lotro.logic.cardtype.AbstractResponseEvent;
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import com.gempukku.lotro.logic.effects.ChoiceEffect;
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import com.gempukku.lotro.logic.effects.ChooseAndWoundCharactersEffect;
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import com.gempukku.lotro.logic.effects.LiberateASiteEffect;
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import com.gempukku.lotro.logic.effects.choose.ChooseAndDiscardCardsFromPlayEffect;
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import com.gempukku.lotro.logic.timing.Effect;
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import com.gempukku.lotro.logic.timing.EffectResult;
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import com.gempukku.lotro.logic.timing.PlayConditions;
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import com.gempukku.lotro.logic.timing.TriggerConditions;
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import java.util.Collections;
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import java.util.LinkedList;
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import java.util.List;
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/**
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* Set: Mount Doom
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* Side: Free
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* Culture: Rohan
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* Twilight Cost: 1
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* Type: Event • Response
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* Game Text: If your [ROHAN] Man wins a skirmish, discard a [ROHAN] possession to wound a minion or to liberate a site.
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*/
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public class Card10_074 extends AbstractResponseEvent {
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public Card10_074() {
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super(Side.FREE_PEOPLE, 1, Culture.ROHAN, "Unyielding");
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}
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@Override
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public List<PlayEventAction> getPlayResponseEventAfterActions(String playerId, LotroGame game, EffectResult effectResult, PhysicalCard self) {
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if (TriggerConditions.winsSkirmish(game, effectResult, Culture.ROHAN, Race.MAN, Filters.owner(playerId))
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&& PlayUtils.checkPlayRequirements(game, self, Filters.any, 0, 0, false, false)
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&& PlayConditions.canDiscardFromPlay(self, game, Culture.ROHAN, CardType.POSSESSION)) {
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PlayEventAction action = new PlayEventAction(self);
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action.appendCost(
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new ChooseAndDiscardCardsFromPlayEffect(action, playerId, 1, 1, Culture.ROHAN, CardType.POSSESSION));
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List<Effect> possibleEffects = new LinkedList<>();
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possibleEffects.add(
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new ChooseAndWoundCharactersEffect(action, playerId, 1, 1, CardType.MINION) {
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@Override
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public String getText(LotroGame game) {
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return "Wound a minion";
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}
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});
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possibleEffects.add(
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new LiberateASiteEffect(self, playerId, null));
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action.appendEffect(
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new ChoiceEffect(action, playerId, possibleEffects));
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return Collections.singletonList(action);
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}
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return null;
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}
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}
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@@ -27,17 +27,28 @@
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vitality: 3
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vitality: 3
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signet: Gandalf
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signet: Gandalf
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resistance: 6
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resistance: 6
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/*requires: {
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}
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effects: [
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effects: [
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{
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{
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type: activated
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}
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phase: skirmish
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{
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cost: {
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type: exert
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}
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filter: self
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]*/
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}
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effect: {
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type: repeat
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times: {
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type: forEachWound
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filter: minion,inSkirmishAgainst(self)
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}
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effect: {
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type: wound
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player: shadow
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filter: choose(minion)
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}
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}
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}
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]
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gametext: <b>Skirmish:</b> Exert Éowyn to choose an opponent. That opponent must wound a minion for each wound on each minion skirmishing Éowyn.
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gametext: <b>Skirmish:</b> Exert Éowyn to choose an opponent. That opponent must wound a minion for each wound on each minion skirmishing Éowyn.
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lore: Yet now that I have leave to depart, I would remain. For this House has become to me of all dwellings the most blessed.'
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lore: Yet now that I have leave to depart, I would remain. For this House has become to me of all dwellings the most blessed.'
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promotext: ""
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promotext: ""
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@@ -71,17 +82,26 @@
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twilight: 1
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twilight: 1
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type: Condition
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type: Condition
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keywords: Support Area
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keywords: Support Area
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/*requires: {
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}
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effects: [
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effects: [
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{
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{
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type: toPlay
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}
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requires: {
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{
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type: canSpot
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filter: culture(rohan),man
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}
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}
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]*/
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}
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{
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type: trigger
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optional: true
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trigger: {
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type: losesInitiative
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side: free people
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}
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effect: {
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type: liberateSite
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}
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}
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]
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gametext: To play, spot a [rohan] Man.<br>Each time you lose initiative, you may liberate a site.
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gametext: To play, spot a [rohan] Man.<br>Each time you lose initiative, you may liberate a site.
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lore: ...he seized a great horn from Guthláf his banner-bearer, and he blew such a blast upon it that it burst asunder.
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lore: ...he seized a great horn from Guthláf his banner-bearer, and he blew such a blast upon it that it burst asunder.
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promotext: ""
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promotext: ""
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@@ -115,26 +135,35 @@
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twilight: 1
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twilight: 1
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type: Event
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type: Event
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keywords: Response
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keywords: Response
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/*requires: {
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}
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*/
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effects: {
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effects: {
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type: responseEvent
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type: responseEvent
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trigger: {
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trigger: {
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type: winsSkirmish
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filter: culture(rohan),man
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}
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}
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cost: {
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cost: {
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type: SendMessage
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type: discard
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text: Placeholder effect for development.
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filter: choose(culture(rohan),possession)
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}
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}
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effect: [
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effect: [
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{
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{
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type: SendMessage
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type: choice
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text: Placeholder effect for development.
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texts: [
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Wound a minion
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Liberate a site
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]
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effects: [
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{
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type: wound
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filter: choose(minion)
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}
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{
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type: liberateSite
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}
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]
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}
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}
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]
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]
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]
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}
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gametext: If your [rohan] Man wins a skirmish, discard a [rohan] possession to wound a minion or to liberate a site.
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gametext: If your [rohan] Man wins a skirmish, discard a [rohan] possession to wound a minion or to liberate a site.
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lore: ...they gathered and rallied and fought until the day wore away.
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lore: ...they gathered and rallied and fought until the day wore away.
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promotext: ""
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promotext: ""
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Reference in New Issue
Block a user