31 lines
1.8 KiB
Plaintext
31 lines
1.8 KiB
Plaintext
TO DO:
|
|
9. Add checkbox option to auto-pass if there is no actions to be played.
|
|
8. Add checkbox option to auto-accept choices on the client, also allow to cancel selection to reset to none-selected
|
|
and go with different selection.
|
|
15. Add join game screen, where players can choose to play and get paired automatically when a pair becomes available.
|
|
18. Add display of site where player is on adventure path.
|
|
16. Add an option to view an ongoing game.
|
|
|
|
13. Add dead/discard pile displays.
|
|
14. Add hand/deck card count displays.
|
|
19. Add filtering cards to deck-builder.
|
|
4. Modify the Blueprint hierarchy to return possible return objects (PlayEventAction), TriggeredAction, etc. Use
|
|
final methods were possible to avoid implementation errors on new cards added.
|
|
10. Add active/all cards switch to the user interface.
|
|
20.
|
|
|
|
DONE:
|
|
1. Introduce AbstractPermanent into Blueprint hierarchy.
|
|
2. Migrate Race (Orc, Elf, etc) into separate enum from Keyword.
|
|
3. Refactor Effect to return EffectResult upon playEffect, which will contain information about what actually
|
|
happened. Modify the Blueprints to have the "before" methods to take Effect parameter only and the "after" to
|
|
take the EffectResult parameter only. Effects which modify cards should take filters as parameters, use
|
|
overloaded constructor for single cards for backward compatibility, this constructor will call another constructor
|
|
with Filters.sameCard(...) filter.
|
|
5. Introduce move card operation in communication between the server and client to change the zone/params of the card.
|
|
7. Add chat.
|
|
11. Merge Shadow and FP support area on the UI and extend the Shadow and FP characters window.
|
|
12. Add rule of 4.
|
|
6. Change how the assignments and skirmish are displayed in the user interface, to avoid using Dialogs.
|
|
17. Timeout users from ChatServer the same way they are timed out of GameServer.
|