diff --git a/gemp-lotr/gemp-lotr-logic/src/main/java/com/gempukku/lotro/logic/timing/processes/turn/StartOfTurnGameProcess.java b/gemp-lotr/gemp-lotr-logic/src/main/java/com/gempukku/lotro/logic/timing/processes/turn/StartOfTurnGameProcess.java index ed078ae6c..051288592 100644 --- a/gemp-lotr/gemp-lotr-logic/src/main/java/com/gempukku/lotro/logic/timing/processes/turn/StartOfTurnGameProcess.java +++ b/gemp-lotr/gemp-lotr-logic/src/main/java/com/gempukku/lotro/logic/timing/processes/turn/StartOfTurnGameProcess.java @@ -14,18 +14,18 @@ public class StartOfTurnGameProcess implements GameProcess { SystemQueueAction action = new SystemQueueAction(); - action.appendEffect( - new TriggeringResultEffect(new StartOfTurnResult(), "Start of turn")); - action.appendEffect(new UnrespondableEffect() { @Override protected void doPlayEffect(LotroGame game) { var state = game.getGameState(); - state.sendMessage("Start of turn."); + state.sendMessage("\n\n========\n\nStart of turn."); state.sendMessage("Free Peoples player: " + state.getCurrentPlayerId()); } }); + action.appendEffect( + new TriggeringResultEffect(new StartOfTurnResult(), "Start of turn")); + game.getActionsEnvironment().addActionToStack(action); } diff --git a/gemp-lotr/gemp-lotr-logic/src/main/java/com/gempukku/lotro/logic/timing/processes/turn/general/StartOfPhaseGameProcess.java b/gemp-lotr/gemp-lotr-logic/src/main/java/com/gempukku/lotro/logic/timing/processes/turn/general/StartOfPhaseGameProcess.java index ed9edd750..028fbe233 100644 --- a/gemp-lotr/gemp-lotr-logic/src/main/java/com/gempukku/lotro/logic/timing/processes/turn/general/StartOfPhaseGameProcess.java +++ b/gemp-lotr/gemp-lotr-logic/src/main/java/com/gempukku/lotro/logic/timing/processes/turn/general/StartOfPhaseGameProcess.java @@ -49,7 +49,7 @@ public class StartOfPhaseGameProcess implements GameProcess { public void playEffect(LotroGame game) { ((ModifiersLogic) game.getModifiersEnvironment()).signalStartOfPhase(_phase); ((DefaultActionsEnvironment) game.getActionsEnvironment()).signalStartOfPhase(_phase); - game.getGameState().sendMessage("Start of " + _phase + " phase."); + game.getGameState().sendMessage("\nStart of " + _phase + " phase."); } }); diff --git a/gemp-lotr/gemp-lotr-logic/src/main/java/com/gempukku/lotro/logic/timing/processes/turn/regroup/FellowshipPlayerChoosesToMoveOrStayGameProcess.java b/gemp-lotr/gemp-lotr-logic/src/main/java/com/gempukku/lotro/logic/timing/processes/turn/regroup/FellowshipPlayerChoosesToMoveOrStayGameProcess.java index 7bf129128..45803a1b1 100644 --- a/gemp-lotr/gemp-lotr-logic/src/main/java/com/gempukku/lotro/logic/timing/processes/turn/regroup/FellowshipPlayerChoosesToMoveOrStayGameProcess.java +++ b/gemp-lotr/gemp-lotr-logic/src/main/java/com/gempukku/lotro/logic/timing/processes/turn/regroup/FellowshipPlayerChoosesToMoveOrStayGameProcess.java @@ -58,7 +58,7 @@ public class FellowshipPlayerChoosesToMoveOrStayGameProcess implements GameProce } private void playerStays(LotroGame game) { - game.getGameState().sendMessage(game.getGameState().getCurrentPlayerId() + " decides to stay and reconcile. Players will swap roles and end the turn."); + game.getGameState().sendMessage(game.getGameState().getCurrentPlayerId() + " decides to stay and reconcile."); _nextProcess = game.getFormat().getAdventure().getPlayerStaysGameProcess(game, new EndOfPhaseGameProcess(Phase.REGROUP, diff --git a/gemp-lotr/gemp-lotr-logic/src/main/java/com/gempukku/lotro/logic/timing/processes/turn/skirmish/AfterSkirmishesGameProcess.java b/gemp-lotr/gemp-lotr-logic/src/main/java/com/gempukku/lotro/logic/timing/processes/turn/skirmish/AfterSkirmishesGameProcess.java index 0caf949d0..579b5e36f 100644 --- a/gemp-lotr/gemp-lotr-logic/src/main/java/com/gempukku/lotro/logic/timing/processes/turn/skirmish/AfterSkirmishesGameProcess.java +++ b/gemp-lotr/gemp-lotr-logic/src/main/java/com/gempukku/lotro/logic/timing/processes/turn/skirmish/AfterSkirmishesGameProcess.java @@ -20,6 +20,7 @@ public class AfterSkirmishesGameProcess implements GameProcess { _followingGameProcess = new RegroupGameProcess(); } else if (!gameState.isFierceSkirmishes() && Filters.countActive(game, CardType.MINION, Keyword.FIERCE)>0) { gameState.setFierceSkirmishes(true); + gameState.sendMessage("Fierce skirmishes."); _followingGameProcess = new AssignmentGameProcess(); } else { if (gameState.isFierceSkirmishes()) diff --git a/gemp-lotr/gemp-lotr-logic/src/main/java/com/gempukku/lotro/logic/timing/processes/turn/skirmish/PlayoutSkirmishesGameProcess.java b/gemp-lotr/gemp-lotr-logic/src/main/java/com/gempukku/lotro/logic/timing/processes/turn/skirmish/PlayoutSkirmishesGameProcess.java index 411d4f5fc..3dae3e118 100644 --- a/gemp-lotr/gemp-lotr-logic/src/main/java/com/gempukku/lotro/logic/timing/processes/turn/skirmish/PlayoutSkirmishesGameProcess.java +++ b/gemp-lotr/gemp-lotr-logic/src/main/java/com/gempukku/lotro/logic/timing/processes/turn/skirmish/PlayoutSkirmishesGameProcess.java @@ -7,6 +7,7 @@ import com.gempukku.lotro.game.PhysicalCard; import com.gempukku.lotro.game.state.Assignment; import com.gempukku.lotro.game.state.GameState; import com.gempukku.lotro.game.state.LotroGame; +import com.gempukku.lotro.logic.GameUtils; import com.gempukku.lotro.logic.PlayOrder; import com.gempukku.lotro.logic.actions.SkirmishPhaseAction; import com.gempukku.lotro.logic.actions.SystemQueueAction; @@ -58,6 +59,7 @@ public class PlayoutSkirmishesGameProcess implements GameProcess { ChooseActiveCardEffect chooseNextSkirmish = new ChooseActiveCardEffect(null, playerChoosingSkirmishOrder, "Choose next skirmish to resolve", Filters.in(skirmishChoice)) { @Override protected void cardSelected(LotroGame game, PhysicalCard card) { + game.getGameState().sendMessage("Next skirmish to resolve is for " + GameUtils.getCardLink(card)); final Assignment assignment = findAssignment(assignments, card); game.getGameState().removeAssignment(assignment); game.getActionsEnvironment().addActionToStack( diff --git a/gemp-lotr/gemp-lotr-logic/src/main/java/com/gempukku/lotro/logic/timing/rules/SanctuaryRule.java b/gemp-lotr/gemp-lotr-logic/src/main/java/com/gempukku/lotro/logic/timing/rules/SanctuaryRule.java index a0e195a7b..c2465d19b 100644 --- a/gemp-lotr/gemp-lotr-logic/src/main/java/com/gempukku/lotro/logic/timing/rules/SanctuaryRule.java +++ b/gemp-lotr/gemp-lotr-logic/src/main/java/com/gempukku/lotro/logic/timing/rules/SanctuaryRule.java @@ -37,6 +37,7 @@ public class SanctuaryRule { RequiredTriggerAction action = new RequiredTriggerAction(game.getGameState().getCurrentSite()); action.setText("Sanctuary healing"); int healCount = 5 + game.getModifiersQuerying().getSanctuaryHealModifier(game); + game.getGameState().sendMessage("Sanctuary healing. " + game.getGameState().getCurrentPlayerId() + " has " + healCount + " heals available."); for (int i = 0; i < healCount; i++) { final int remainingHeals = healCount - i; ChooseAndHealCharactersEffect healEffect = new ChooseAndHealCharactersEffect(action, game.getGameState().getCurrentPlayerId(), 0, 1, CardType.COMPANION); diff --git a/gemp-lotr/gemp-lotr-server/src/main/java/com/gempukku/lotro/game/LotroServer.java b/gemp-lotr/gemp-lotr-server/src/main/java/com/gempukku/lotro/game/LotroServer.java index ff562a9bc..987d652fa 100644 --- a/gemp-lotr/gemp-lotr-server/src/main/java/com/gempukku/lotro/game/LotroServer.java +++ b/gemp-lotr/gemp-lotr-server/src/main/java/com/gempukku/lotro/game/LotroServer.java @@ -125,7 +125,17 @@ public class LotroServer extends AbstractServer { _finishedGamesTime.put(gameId, new Date()); } }); - lotroGameMediator.sendMessageToPlayers("You're starting a game of " + gameSettings.getLotroFormat().getName()); + var formatName = gameSettings.getLotroFormat().getName(); + lotroGameMediator.sendMessageToPlayers("You're starting a game of " + formatName); + if(formatName.contains("PC")) { + lotroGameMediator.sendMessageToPlayers(""" + As a reminder, PC formats incorporate the following changes: + - PC Errata are in effect + - Set V1 is legal + - Discard piles are public information for both sides + - The game ends after Regroup actions are made (instead of at the start of Regroup) + """); + } StringBuilder players = new StringBuilder(); Map decks = new HashMap<>();