"The Gaffer"
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package com.gempukku.lotro.cards.set1.shire;
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import com.gempukku.lotro.cards.AbstractAlly;
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import com.gempukku.lotro.cards.PlayConditions;
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import com.gempukku.lotro.cards.effects.ChoiceEffect;
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import com.gempukku.lotro.cards.effects.ExertCharacterEffect;
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import com.gempukku.lotro.common.Culture;
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import com.gempukku.lotro.common.Keyword;
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import com.gempukku.lotro.common.Phase;
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import com.gempukku.lotro.filters.Filters;
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import com.gempukku.lotro.game.PhysicalCard;
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import com.gempukku.lotro.game.state.LotroGame;
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import com.gempukku.lotro.logic.actions.CostToEffectAction;
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import com.gempukku.lotro.logic.effects.HealCharacterEffect;
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import com.gempukku.lotro.logic.timing.Action;
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import com.gempukku.lotro.logic.timing.Effect;
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import java.util.Collections;
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import java.util.LinkedList;
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import java.util.List;
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/**
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* Set: The Fellowship of the Ring
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* Side: Free
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* Culture: Shire
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* Twilight Cost: 1
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* Type: Ally • Home 1 • Hobbit
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* Strength: 2
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* Vitality: 2
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* Site: 1
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* Game Text: Fellowship: Exert The Gaffer to heal Frodo or Sam.
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*/
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public class Card1_291 extends AbstractAlly {
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public Card1_291() {
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super(1, 1, 2, 2, Culture.SHIRE, "The Gaffer", true);
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addKeyword(Keyword.HOBBIT);
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}
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@Override
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protected List<? extends Action> getExtraPhaseActions(String playerId, LotroGame game, PhysicalCard self) {
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if (PlayConditions.canUseFPCardDuringPhase(game.getGameState(), Phase.FELLOWSHIP, self)
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&& PlayConditions.canExert(game.getGameState(), game.getModifiersQuerying(), self)) {
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CostToEffectAction action = new CostToEffectAction(self, Keyword.FELLOWSHIP, "Exert The Gaffer to heal Frodo or Sam.");
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action.addCost(
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new ExertCharacterEffect(self));
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PhysicalCard frodo = Filters.findFirstActive(game.getGameState(), game.getModifiersQuerying(), Filters.name("Frodo"));
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PhysicalCard sam = Filters.findFirstActive(game.getGameState(), game.getModifiersQuerying(), Filters.name("Sam"));
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List<Effect> possibleEffects = new LinkedList<Effect>();
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if (frodo != null)
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possibleEffects.add(
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new HealCharacterEffect(frodo));
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if (sam != null)
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possibleEffects.add(
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new HealCharacterEffect(sam));
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action.addEffect(
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new ChoiceEffect(action, playerId, possibleEffects, false));
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return Collections.singletonList(action);
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}
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return null;
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}
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}
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