- "Till Durin Wakes Again" now allows to heal as many dwarves as you want, rather than just one.
This commit is contained in:
@@ -5,13 +5,12 @@ import com.gempukku.lotro.common.*;
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import com.gempukku.lotro.filters.Filters;
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import com.gempukku.lotro.filters.Filters;
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import com.gempukku.lotro.game.PhysicalCard;
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import com.gempukku.lotro.game.PhysicalCard;
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import com.gempukku.lotro.game.state.LotroGame;
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import com.gempukku.lotro.game.state.LotroGame;
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import com.gempukku.lotro.logic.GameUtils;
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import com.gempukku.lotro.logic.actions.OptionalTriggerAction;
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import com.gempukku.lotro.logic.actions.OptionalTriggerAction;
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import com.gempukku.lotro.logic.effects.HealCharactersEffect;
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import com.gempukku.lotro.logic.effects.ChooseAndHealCharactersEffect;
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import com.gempukku.lotro.logic.timing.EffectResult;
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import com.gempukku.lotro.logic.timing.EffectResult;
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import java.util.Collection;
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import java.util.Collection;
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import java.util.LinkedList;
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import java.util.Collections;
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import java.util.List;
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import java.util.List;
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/**
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/**
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@@ -34,15 +33,12 @@ public class Card2_014 extends AbstractPermanent {
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if (effectResult.getType() == EffectResult.Type.WHEN_MOVE_FROM
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if (effectResult.getType() == EffectResult.Type.WHEN_MOVE_FROM
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&& game.getModifiersQuerying().hasKeyword(game.getGameState(), game.getGameState().getCurrentSite(), Keyword.UNDERGROUND)) {
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&& game.getModifiersQuerying().hasKeyword(game.getGameState(), game.getGameState().getCurrentSite(), Keyword.UNDERGROUND)) {
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Collection<PhysicalCard> dwarfCompanions = Filters.filterActive(game.getGameState(), game.getModifiersQuerying(), Race.DWARF, CardType.COMPANION);
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Collection<PhysicalCard> dwarfCompanions = Filters.filterActive(game.getGameState(), game.getModifiersQuerying(), Race.DWARF, CardType.COMPANION);
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List<OptionalTriggerAction> actions = new LinkedList<OptionalTriggerAction>();
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if (dwarfCompanions.size() > 0) {
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for (final PhysicalCard dwarfCompanion : dwarfCompanions) {
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OptionalTriggerAction action = new OptionalTriggerAction(self);
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OptionalTriggerAction action = new OptionalTriggerAction(self);
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action.setText("Heal " + GameUtils.getCardLink(dwarfCompanion));
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action.appendEffect(
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action.appendEffect(
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new HealCharactersEffect(self, dwarfCompanion));
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new ChooseAndHealCharactersEffect(action, playerId, 0, dwarfCompanions.size(), Filters.in(dwarfCompanions)));
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actions.add(action);
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return Collections.singletonList(action);
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}
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}
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return actions;
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}
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}
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return null;
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return null;
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}
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}
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@@ -1,4 +1,7 @@
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<pre style="font-size:80%">
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<pre style="font-size:80%">
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<b>29 Dec. 2011</b>
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- "Till Durin Wakes Again" now allows to heal as many dwarves as you want, rather than just one.
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<b>27 Dec. 2011</b>
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<b>27 Dec. 2011</b>
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- "Isengard Scout Troop" now exerts itself to take control of a site.
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- "Isengard Scout Troop" now exerts itself to take control of a site.
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- "Orc Assassin" and other similar cards should be working correctly now, allowing to assign allies only when allies
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- "Orc Assassin" and other similar cards should be working correctly now, allowing to assign allies only when allies
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