- "Till Durin Wakes Again" now allows to heal as many dwarves as you want, rather than just one.

This commit is contained in:
marcins78@gmail.com
2011-12-29 02:54:52 +00:00
parent fb934e78c8
commit f5f2c2fa5e
2 changed files with 8 additions and 9 deletions

View File

@@ -5,13 +5,12 @@ import com.gempukku.lotro.common.*;
import com.gempukku.lotro.filters.Filters; import com.gempukku.lotro.filters.Filters;
import com.gempukku.lotro.game.PhysicalCard; import com.gempukku.lotro.game.PhysicalCard;
import com.gempukku.lotro.game.state.LotroGame; import com.gempukku.lotro.game.state.LotroGame;
import com.gempukku.lotro.logic.GameUtils;
import com.gempukku.lotro.logic.actions.OptionalTriggerAction; import com.gempukku.lotro.logic.actions.OptionalTriggerAction;
import com.gempukku.lotro.logic.effects.HealCharactersEffect; import com.gempukku.lotro.logic.effects.ChooseAndHealCharactersEffect;
import com.gempukku.lotro.logic.timing.EffectResult; import com.gempukku.lotro.logic.timing.EffectResult;
import java.util.Collection; import java.util.Collection;
import java.util.LinkedList; import java.util.Collections;
import java.util.List; import java.util.List;
/** /**
@@ -34,15 +33,12 @@ public class Card2_014 extends AbstractPermanent {
if (effectResult.getType() == EffectResult.Type.WHEN_MOVE_FROM if (effectResult.getType() == EffectResult.Type.WHEN_MOVE_FROM
&& game.getModifiersQuerying().hasKeyword(game.getGameState(), game.getGameState().getCurrentSite(), Keyword.UNDERGROUND)) { && game.getModifiersQuerying().hasKeyword(game.getGameState(), game.getGameState().getCurrentSite(), Keyword.UNDERGROUND)) {
Collection<PhysicalCard> dwarfCompanions = Filters.filterActive(game.getGameState(), game.getModifiersQuerying(), Race.DWARF, CardType.COMPANION); Collection<PhysicalCard> dwarfCompanions = Filters.filterActive(game.getGameState(), game.getModifiersQuerying(), Race.DWARF, CardType.COMPANION);
List<OptionalTriggerAction> actions = new LinkedList<OptionalTriggerAction>(); if (dwarfCompanions.size() > 0) {
for (final PhysicalCard dwarfCompanion : dwarfCompanions) {
OptionalTriggerAction action = new OptionalTriggerAction(self); OptionalTriggerAction action = new OptionalTriggerAction(self);
action.setText("Heal " + GameUtils.getCardLink(dwarfCompanion));
action.appendEffect( action.appendEffect(
new HealCharactersEffect(self, dwarfCompanion)); new ChooseAndHealCharactersEffect(action, playerId, 0, dwarfCompanions.size(), Filters.in(dwarfCompanions)));
actions.add(action); return Collections.singletonList(action);
} }
return actions;
} }
return null; return null;
} }

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@@ -1,4 +1,7 @@
<pre style="font-size:80%"> <pre style="font-size:80%">
<b>29 Dec. 2011</b>
- "Till Durin Wakes Again" now allows to heal as many dwarves as you want, rather than just one.
<b>27 Dec. 2011</b> <b>27 Dec. 2011</b>
- "Isengard Scout Troop" now exerts itself to take control of a site. - "Isengard Scout Troop" now exerts itself to take control of a site.
- "Orc Assassin" and other similar cards should be working correctly now, allowing to assign allies only when allies - "Orc Assassin" and other similar cards should be working correctly now, allowing to assign allies only when allies