From f3cc6f136ea269daf70bb581739ae350cde5ce4c Mon Sep 17 00:00:00 2001 From: Christian 'ketura' McCarty Date: Sun, 23 Mar 2025 14:24:39 -0500 Subject: [PATCH] Adding unit tests for Band of Wild Men, confirming #516 isn't a bug. --- .../official/set11/Card_11_060_Tests.java | 19 ++++++++++--------- 1 file changed, 10 insertions(+), 9 deletions(-) diff --git a/gemp-lotr/gemp-lotr-server/src/test/java/com/gempukku/lotro/cards/official/set11/Card_11_060_Tests.java b/gemp-lotr/gemp-lotr-server/src/test/java/com/gempukku/lotro/cards/official/set11/Card_11_060_Tests.java index 4cf4739c7..4c347b619 100644 --- a/gemp-lotr/gemp-lotr-server/src/test/java/com/gempukku/lotro/cards/official/set11/Card_11_060_Tests.java +++ b/gemp-lotr/gemp-lotr-server/src/test/java/com/gempukku/lotro/cards/official/set11/Card_11_060_Tests.java @@ -20,7 +20,7 @@ public class Card_11_060_Tests return new GenericCardTestHelper( new HashMap<>() {{ - put("card", "11_60"); + put("quality", "11_60"); // put other cards in here as needed for the test case }}, GenericCardTestHelper.FellowshipSites, @@ -41,12 +41,14 @@ public class Card_11_060_Tests * Twilight Cost: 2 * Type: Event * Subtype: Skirmish - * Game Text: Exert any number of [gondor] companions who have total resistance 12 or more to make a minion skirmishing a [gondor] companion strength -3 for each companion exerted this way. + * Game Text: Exert any number of [gondor] companions who have total resistance 12 + * or more to make a minion skirmishing a [gondor] companion strength -3 for each + * companion exerted this way. */ var scn = GetScenario(); - var card = scn.GetFreepsCard("card"); + var card = scn.GetFreepsCard("quality"); assertEquals("The Highest Quality", card.getBlueprint().getTitle()); assertNull(card.getBlueprint().getSubtitle()); @@ -58,17 +60,16 @@ public class Card_11_060_Tests assertEquals(2, card.getBlueprint().getTwilightCost()); } - // Uncomment any @Test markers below once this is ready to be used //@Test public void TheHighestQualityTest1() throws DecisionResultInvalidException, CardNotFoundException { //Pre-game setup var scn = GetScenario(); - var card = scn.GetFreepsCard("card"); - scn.FreepsMoveCardToHand(card); - - scn.StartGame(); - scn.FreepsPlayCard(card); + var quality = scn.GetFreepsCard("quality"); +// scn.FreepsMoveCardToHand(card); +// +// scn.StartGame(); +// scn.FreepsPlayCard(card); assertEquals(2, scn.GetTwilight()); }