diff --git a/gemp-lotr/gemp-lotr-cards/src/main/java/com/gempukku/lotro/cards/set20/rohan/Card20_333.java b/gemp-lotr/gemp-lotr-cards/src/main/java/com/gempukku/lotro/cards/set20/rohan/Card20_333.java new file mode 100644 index 000000000..fd45a9b30 --- /dev/null +++ b/gemp-lotr/gemp-lotr-cards/src/main/java/com/gempukku/lotro/cards/set20/rohan/Card20_333.java @@ -0,0 +1,46 @@ +package com.gempukku.lotro.cards.set20.rohan; + +import com.gempukku.lotro.cards.AbstractPermanent; +import com.gempukku.lotro.cards.PlayConditions; +import com.gempukku.lotro.cards.effects.CommonEffects; +import com.gempukku.lotro.cards.modifiers.ShouldSkipPhaseModifier; +import com.gempukku.lotro.common.*; +import com.gempukku.lotro.game.PhysicalCard; +import com.gempukku.lotro.game.state.LotroGame; +import com.gempukku.lotro.logic.actions.RequiredTriggerAction; +import com.gempukku.lotro.logic.modifiers.Modifier; +import com.gempukku.lotro.logic.timing.EffectResult; + +import java.util.List; + +/** + * 3 + * Hornburg Parapet + * Rohan Possession • Support Area + * Fortification. + * To play exert 2 [Rohan] Men. + * Skip the archery phase. + * Discard this condition at the start of the regroup phase. + */ +public class Card20_333 extends AbstractPermanent { + public Card20_333() { + super(Side.FREE_PEOPLE, 3, CardType.POSSESSION, Culture.ROHAN, Zone.SUPPORT, "Hornburg Parapet"); + addKeyword(Keyword.FORTIFICATION); + } + + @Override + public boolean checkPlayRequirements(String playerId, LotroGame game, PhysicalCard self, int withTwilightRemoved, int twilightModifier, boolean ignoreRoamingPenalty, boolean ignoreCheckingDeadPile) { + return super.checkPlayRequirements(playerId, game, self, withTwilightRemoved, twilightModifier, ignoreRoamingPenalty, ignoreCheckingDeadPile) + && PlayConditions.canExert(self, game, 1, 2, Culture.ROHAN, Race.MAN); + } + + @Override + public Modifier getAlwaysOnModifier(PhysicalCard self) { + return new ShouldSkipPhaseModifier(self, Phase.ARCHERY); + } + + @Override + public List getRequiredAfterTriggers(LotroGame game, EffectResult effectResult, PhysicalCard self) { + return CommonEffects.getSelfDiscardAtStartOfRegroup(game, effectResult, self); + } +}