Increased Blitz time per decision to 3s.
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@@ -93,7 +93,7 @@ var GempLotrHallUI = Class.extend({
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this.timerSelect = $("<select style='width: 135px'></select>");
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this.timerSelect = $("<select style='width: 135px'></select>");
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this.addTimer("default", "Default (80m/5m)");
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this.addTimer("default", "Default (80m/5m)");
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this.addTimer("blitz", "Blitz! (30m/2m)");
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this.addTimer("blitz", "Blitz! (30m/3m)");
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this.addTimer("slow", "Slow (2h/10m)");
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this.addTimer("slow", "Slow (2h/10m)");
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this.addTimer("glacial", "Glacial (3d/1d)");
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this.addTimer("glacial", "Glacial (3d/1d)");
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@@ -309,7 +309,7 @@ public class HallServer extends AbstractServer {
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if (timer.equals("default")) {
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if (timer.equals("default")) {
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return new GameTimer(false, "Default", 60 * 80, 60 * 5);
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return new GameTimer(false, "Default", 60 * 80, 60 * 5);
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} else if (timer.equals("blitz")) {
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} else if (timer.equals("blitz")) {
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return new GameTimer(false, "Blitz!", 60 * 30, 60 * 2);
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return new GameTimer(false, "Blitz!", 60 * 30, 60 * 3);
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} else if (timer.equals("slow")) {
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} else if (timer.equals("slow")) {
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return new GameTimer(false, "Slow", 60 * 120, 60 * 10);
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return new GameTimer(false, "Slow", 60 * 120, 60 * 10);
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} else if (timer.equals("glacial")) {
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} else if (timer.equals("glacial")) {
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