Fixing watching game gameId!=tableId mixup.
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@@ -5,7 +5,7 @@ import java.util.Set;
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public interface HallInfoVisitor {
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public void playerIsWaiting(boolean waiting);
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public void visitTable(String tableId, String tableStatus, Set<String> playerIds);
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public void visitTable(String tableId, String gameId, String tableStatus, Set<String> playerIds);
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public void runningPlayerGame(String gameId);
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}
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@@ -133,13 +133,13 @@ public class HallServer extends AbstractServer {
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Map<String, AwaitingTable> copy = new HashMap<String, AwaitingTable>(_awaitingTables);
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for (Map.Entry<String, AwaitingTable> table : copy.entrySet())
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visitor.visitTable(table.getKey(), "Waiting", table.getValue().getPlayerNames());
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visitor.visitTable(table.getKey(), null, "Waiting", table.getValue().getPlayerNames());
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Map<String, String> runningCopy = new LinkedHashMap<String, String>(_runningTables);
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for (Map.Entry<String, String> runningGame : runningCopy.entrySet()) {
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LotroGameMediator lotroGameMediator = _lotroServer.getGameById(runningGame.getValue());
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if (lotroGameMediator != null)
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visitor.visitTable(runningGame.getKey(), lotroGameMediator.getGameStatus(), lotroGameMediator.getPlayersPlaying());
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visitor.visitTable(runningGame.getKey(), runningGame.getValue(), lotroGameMediator.getGameStatus(), lotroGameMediator.getPlayersPlaying());
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}
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String playerTable = getNonFinishedPlayerTable(participantId);
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@@ -553,9 +553,11 @@ public class ServerResource {
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}
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@Override
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public void visitTable(String tableId, String tableStatus, Set<String> playerIds) {
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public void visitTable(String tableId, String gameId, String tableStatus, Set<String> playerIds) {
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Element table = _doc.createElement("table");
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table.setAttribute("id", tableId);
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if (gameId != null)
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table.setAttribute("gameId", gameId);
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table.setAttribute("status", tableStatus);
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table.setAttribute("players", mergeStrings(playerIds));
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_hall.appendChild(table);
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@@ -99,13 +99,14 @@ var GempLotrHallUI = Class.extend({
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for (var i = 0; i < tables.length; i++) {
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var table = tables[i];
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var id = table.getAttribute("id");
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var gameId = table.getAttribute("gameId");
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var status = table.getAttribute("status");
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var playersAttr = table.getAttribute("players");
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var players = new Array();
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if (playersAttr.length > 0)
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players = playersAttr.split(",");
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var tableDiv = this.createTableDiv(id, status, players, waiting);
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var tableDiv = this.createTableDiv(id, gameId, status, players, waiting);
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this.tablesDiv.append(tableDiv);
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}
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@@ -146,7 +147,7 @@ var GempLotrHallUI = Class.extend({
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}
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},
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createTableDiv: function(id, status, players, waiting) {
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createTableDiv: function(id, gameId, status, players, waiting) {
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var tableDiv = $("<div></div>");
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tableDiv.css({ display: "inline-block", width: "120px", height: "120px", margin: "5px", "background-color": "#333300", color: "#ffffff"});
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tableDiv.append("<div class='tableStatus'>" + status + "</div>");
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@@ -177,7 +178,7 @@ var GempLotrHallUI = Class.extend({
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var participantIdAppend = "";
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if (participantId != null)
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participantIdAppend = "&participantId=" + participantId;
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location.href = "/gemp-lotr/game.html?gameId=" + id + participantIdAppend;
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location.href = "/gemp-lotr/game.html?gameId=" + gameId + participantIdAppend;
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});
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tableDiv.append(but);
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}
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