"Gollum"
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package com.gempukku.lotro.cards.set9.gandalf;
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import com.gempukku.lotro.cards.AbstractMinion;
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import com.gempukku.lotro.cards.PlayConditions;
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import com.gempukku.lotro.cards.effects.ExertCharactersEffect;
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import com.gempukku.lotro.cards.effects.RemoveBurdenEffect;
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import com.gempukku.lotro.cards.effects.choose.ChooseAndExertCharactersEffect;
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import com.gempukku.lotro.common.Culture;
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import com.gempukku.lotro.common.Keyword;
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import com.gempukku.lotro.common.Phase;
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import com.gempukku.lotro.game.PhysicalCard;
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import com.gempukku.lotro.game.state.LotroGame;
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import com.gempukku.lotro.logic.actions.ActivateCardAction;
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import com.gempukku.lotro.logic.effects.AddTwilightEffect;
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import com.gempukku.lotro.logic.effects.ChooseAndWoundCharactersEffect;
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import com.gempukku.lotro.logic.timing.Action;
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import java.util.Collections;
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import java.util.LinkedList;
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import java.util.List;
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/**
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* Set: Reflections
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* Side: Shadow
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* Culture: Gollum
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* Twilight Cost: 2
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* Type: Minion
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* Strength: 5
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* Vitality: 4
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* Site: 3
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* Game Text: Shadow: Exert Gollum twice to exert the Ring-bearer. Shadow: Remove a burden to add (1). Skirmish: Remove
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* a burden to add (2). Regroup: Remove a burden to add (3). Regroup: Exert Gollum twice to wound the Ring-bearer.
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*/
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public class Card9_028 extends AbstractMinion {
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public Card9_028() {
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super(2, 5, 4, 3, null, Culture.GOLLUM, "Gollum", true);
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}
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@Override
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protected List<? extends Action> getExtraPhaseActions(String playerId, LotroGame game, PhysicalCard self) {
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if (PlayConditions.canUseShadowCardDuringPhase(game, Phase.SHADOW, self, 0)) {
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List<ActivateCardAction> actions = new LinkedList<ActivateCardAction>();
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if (PlayConditions.canSelfExert(self, 2, game)) {
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ActivateCardAction action = new ActivateCardAction(self);
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action.setText("Exert the Ring-bearer");
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action.appendCost(
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new ExertCharactersEffect(self, self));
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action.appendCost(
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new ExertCharactersEffect(self, self));
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action.appendEffect(
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new ChooseAndExertCharactersEffect(action, playerId, 1, 1, Keyword.RING_BEARER));
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actions.add(action);
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}
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if (PlayConditions.canRemoveBurdens(game, self, 1)) {
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ActivateCardAction action = new ActivateCardAction(self);
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action.setText("Add (1)");
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action.appendCost(
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new RemoveBurdenEffect(self));
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action.appendEffect(
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new AddTwilightEffect(self, 1));
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actions.add(action);
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}
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return actions;
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}
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if (PlayConditions.canUseShadowCardDuringPhase(game, Phase.SKIRMISH, self, 0)
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&& PlayConditions.canRemoveBurdens(game, self, 1)) {
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ActivateCardAction action = new ActivateCardAction(self);
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action.appendCost(
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new RemoveBurdenEffect(self));
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action.appendEffect(
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new AddTwilightEffect(self, 2));
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return Collections.singletonList(action);
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}
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if (PlayConditions.canUseShadowCardDuringPhase(game, Phase.REGROUP, self, 0)) {
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List<ActivateCardAction> actions = new LinkedList<ActivateCardAction>();
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if (PlayConditions.canRemoveBurdens(game, self, 1)) {
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ActivateCardAction action = new ActivateCardAction(self);
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action.setText("Add (3)");
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action.appendCost(
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new RemoveBurdenEffect(self));
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action.appendEffect(
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new AddTwilightEffect(self, 3));
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actions.add(action);
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}
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if (PlayConditions.canSelfExert(self, 2, game)) {
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ActivateCardAction action = new ActivateCardAction(self);
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action.setText("Wound the Ring-bearer");
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action.appendCost(
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new ExertCharactersEffect(self, self));
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action.appendCost(
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new ExertCharactersEffect(self, self));
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action.appendEffect(
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new ChooseAndWoundCharactersEffect(action, playerId, 1, 1, Keyword.RING_BEARER));
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actions.add(action);
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}
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return actions;
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}
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return null;
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}
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}
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