From e8965876963ec980074b469730a192bc2607caab Mon Sep 17 00:00:00 2001 From: marcins78 Date: Fri, 1 Feb 2013 16:50:33 +0000 Subject: [PATCH] CHanging how the turn ends. --- .../processes/pregame/PlayStartingFellowshipGameProcess.java | 2 -- 1 file changed, 2 deletions(-) diff --git a/gemp-lotr/gemp-lotr-logic/src/main/java/com/gempukku/lotro/logic/timing/processes/pregame/PlayStartingFellowshipGameProcess.java b/gemp-lotr/gemp-lotr-logic/src/main/java/com/gempukku/lotro/logic/timing/processes/pregame/PlayStartingFellowshipGameProcess.java index 3b652da21..6fef3df24 100644 --- a/gemp-lotr/gemp-lotr-logic/src/main/java/com/gempukku/lotro/logic/timing/processes/pregame/PlayStartingFellowshipGameProcess.java +++ b/gemp-lotr/gemp-lotr-logic/src/main/java/com/gempukku/lotro/logic/timing/processes/pregame/PlayStartingFellowshipGameProcess.java @@ -19,8 +19,6 @@ public class PlayStartingFellowshipGameProcess implements GameProcess { public void process(LotroGame game) { String nextPlayer = _playOrder.getNextPlayer(); - game.getGameState().stopAffectingCardsForCurrentPlayer(); - if (nextPlayer != null) { game.getGameState().startPlayerTurn(nextPlayer); game.getGameState().startAffectingCardsForCurrentPlayer(game);