From e7ee8a481196c8b79a02965dc362f15149842522 Mon Sep 17 00:00:00 2001 From: marcins78 Date: Tue, 12 Mar 2013 12:05:57 +0000 Subject: [PATCH] - "Saruman, Mind of Metal" adds twilight at the beginning of Maneuver phase, not end of Assignment (per card text). --- gemp-lotr/gemp-lotr-async/src/main/web/includes/changeLog.html | 1 + .../com/gempukku/lotro/cards/set20/isengard/Card20_237.java | 2 +- 2 files changed, 2 insertions(+), 1 deletion(-) diff --git a/gemp-lotr/gemp-lotr-async/src/main/web/includes/changeLog.html b/gemp-lotr/gemp-lotr-async/src/main/web/includes/changeLog.html index e4b568d45..aef5dcb92 100644 --- a/gemp-lotr/gemp-lotr-async/src/main/web/includes/changeLog.html +++ b/gemp-lotr/gemp-lotr-async/src/main/web/includes/changeLog.html @@ -26,6 +26,7 @@ Lady of Imladris" with completely different text (per card text). - "Treachery Runs Deep" is no longer a Spell (per card text). - "Ithilien Wildwood" now makes FP player to wound the companions, not Shadow player. - "Barad-Dur Captain" now has stats - Cost:5, Strength: 13 (per card text). +- "Saruman, Mind of Metal" adds twilight at the beginning of Maneuver phase, not end of Assignment (per card text). 11 Mar. 2013 - Second Edition is playable now. diff --git a/gemp-lotr/gemp-lotr-cards/src/main/java/com/gempukku/lotro/cards/set20/isengard/Card20_237.java b/gemp-lotr/gemp-lotr-cards/src/main/java/com/gempukku/lotro/cards/set20/isengard/Card20_237.java index 0f34429b0..f092227ce 100644 --- a/gemp-lotr/gemp-lotr-cards/src/main/java/com/gempukku/lotro/cards/set20/isengard/Card20_237.java +++ b/gemp-lotr/gemp-lotr-cards/src/main/java/com/gempukku/lotro/cards/set20/isengard/Card20_237.java @@ -38,7 +38,7 @@ public class Card20_237 extends AbstractMinion { @Override public List getRequiredAfterTriggers(LotroGame game, EffectResult effectResult, PhysicalCard self) { - if (TriggerConditions.endOfPhase(game, effectResult, Phase.ASSIGNMENT)) { + if (TriggerConditions.startOfPhase(game, effectResult, Phase.MANEUVER)) { RequiredTriggerAction action = new RequiredTriggerAction(self); action.appendEffect( new AddTwilightEffect(self, game.getGameState().getThreats()));