diff --git a/gemp-lotr/gemp-lotr-web/src/main/webapp/hall.html b/gemp-lotr/gemp-lotr-web/src/main/webapp/hall.html index b97c830ad..cf993407f 100644 --- a/gemp-lotr/gemp-lotr-web/src/main/webapp/hall.html +++ b/gemp-lotr/gemp-lotr-web/src/main/webapp/hall.html @@ -80,7 +80,11 @@ $(document).ready( function() { - // $("#user").append("Create a table or join one where other player is waiting to start a game."); + $("#latestNews").append("Set 01-03 (whole Fellowship of Rings block) is available to play. " + + "Due to how the cards with \"Player ... may ... to prevent this\" (like Such a Little Thing) work I had to change the rules system. " + + "Because of that, cards that were working fine already, might not be working correctly anymore. " + + "If you find any problems with specific card or rules in general, please report it to me directly or " + + "on the TLHH forums."); var chat = new ChatBoxUI("Game Hall", $("#chat"), "/gemp-lotr/server", true); chat.setBounds(2, 2, 780 - 4, 200 - 4); @@ -101,7 +105,7 @@
  • Change Log
  • -
    +
    +4 Oct. 2011 +- Changed the rules system again. +- Most of the cards should now have animations when they affect other cards. +- Added cards from sets 02 and 03 ("Mines of Moria" and "Realm of the Elf Lords"). + 26 Sept. 2011 - Changed the cost-to-effect actions to follow the "do as much as possible" route, rathern than can/can't do. - Only the site where the fellowship currently is, has its text affecting game.