diff --git a/gemp-lotr/gemp-lotr-cards/src/main/java/com/gempukku/lotro/cards/set7/gandalf/Card7_031.java b/gemp-lotr/gemp-lotr-cards/src/main/java/com/gempukku/lotro/cards/set7/gandalf/Card7_031.java new file mode 100644 index 000000000..f46894bbc --- /dev/null +++ b/gemp-lotr/gemp-lotr-cards/src/main/java/com/gempukku/lotro/cards/set7/gandalf/Card7_031.java @@ -0,0 +1,49 @@ +package com.gempukku.lotro.cards.set7.gandalf; + +import com.gempukku.lotro.cards.AbstractEvent; +import com.gempukku.lotro.cards.actions.PlayEventAction; +import com.gempukku.lotro.common.Culture; +import com.gempukku.lotro.common.Keyword; +import com.gempukku.lotro.common.Phase; +import com.gempukku.lotro.common.Side; +import com.gempukku.lotro.filters.Filters; +import com.gempukku.lotro.game.PhysicalCard; +import com.gempukku.lotro.game.state.LotroGame; +import com.gempukku.lotro.logic.effects.ChooseActiveCardEffect; +import com.gempukku.lotro.logic.modifiers.KeywordModifier; +import com.gempukku.lotro.logic.modifiers.StrengthModifier; + +/** + * Set: The Return of the King + * Side: Free + * Culture: Gandalf + * Twilight Cost: 2 + * Type: Event • Skirmish + * Game Text: Make Gandalf strength +2 (or +4 and damage +1 if you have initiative). + */ +public class Card7_031 extends AbstractEvent { + public Card7_031() { + super(Side.FREE_PEOPLE, 2, Culture.GANDALF, "All Save One", Phase.SKIRMISH); + } + + @Override + public PlayEventAction getPlayCardAction(String playerId, LotroGame game, final PhysicalCard self, int twilightModifier) { + final PlayEventAction action = new PlayEventAction(self); + action.appendEffect( + new ChooseActiveCardEffect(self, playerId, "Choose Gandalf", Filters.name("Gandalf")) { + @Override + protected void cardSelected(LotroGame game, PhysicalCard card) { + if (game.getGameState().getInitiativeSide() == Side.FREE_PEOPLE) { + game.getModifiersEnvironment().addUntilEndOfPhaseModifier( + new StrengthModifier(self, card, 4), Phase.SKIRMISH); + game.getModifiersEnvironment().addUntilEndOfPhaseModifier( + new KeywordModifier(self, card, Keyword.DAMAGE, 1), Phase.SKIRMISH); + } else { + game.getModifiersEnvironment().addUntilEndOfPhaseModifier( + new StrengthModifier(self, card, 2), Phase.SKIRMISH); + } + } + }); + return action; + } +}