diff --git a/gemp-lotr/gemp-lotr-cards/src/main/java/com/gempukku/lotro/cards/set7/sauron/Card7_280.java b/gemp-lotr/gemp-lotr-cards/src/main/java/com/gempukku/lotro/cards/set7/sauron/Card7_280.java new file mode 100644 index 000000000..e98268a2c --- /dev/null +++ b/gemp-lotr/gemp-lotr-cards/src/main/java/com/gempukku/lotro/cards/set7/sauron/Card7_280.java @@ -0,0 +1,49 @@ +package com.gempukku.lotro.cards.set7.sauron; + +import com.gempukku.lotro.cards.AbstractPermanent; +import com.gempukku.lotro.cards.PlayConditions; +import com.gempukku.lotro.cards.effects.choose.ChooseAndDiscardCardsFromPlayEffect; +import com.gempukku.lotro.common.*; +import com.gempukku.lotro.filters.Filters; +import com.gempukku.lotro.game.PhysicalCard; +import com.gempukku.lotro.game.state.LotroGame; +import com.gempukku.lotro.logic.actions.ActivateCardAction; +import com.gempukku.lotro.logic.timing.Action; + +import java.util.Collections; +import java.util.List; + +/** + * Set: The Return of the King + * Side: Shadow + * Culture: Sauron + * Twilight Cost: 1 + * Type: Condition • Support Area + * Game Text: To play, spot a besieger or a site you control. Maneuver: Discard an engine to discard a condition from + * the Free Peoples support area. + */ +public class Card7_280 extends AbstractPermanent { + public Card7_280() { + super(Side.SHADOW, 1, CardType.CONDITION, Culture.SAURON, Zone.SUPPORT, "Great Peril of Fire"); + } + + @Override + public boolean checkPlayRequirements(String playerId, LotroGame game, PhysicalCard self, int twilightModifier) { + return super.checkPlayRequirements(playerId, game, self, twilightModifier) + && PlayConditions.canSpot(game, Filters.or(Keyword.BESIEGER, Filters.siteControlled(playerId))); + } + + @Override + protected List getExtraPhaseActions(String playerId, LotroGame game, PhysicalCard self) { + if (PlayConditions.canUseShadowCardDuringPhase(game, Phase.MANEUVER, self, 0) + && PlayConditions.canDiscardFromPlay(self, game, Keyword.ENGINE)) { + ActivateCardAction action = new ActivateCardAction(self); + action.appendCost( + new ChooseAndDiscardCardsFromPlayEffect(action, playerId, 1, 1, Keyword.ENGINE)); + action.appendEffect( + new ChooseAndDiscardCardsFromPlayEffect(action, playerId, 1, 1, CardType.CONDITION, Side.FREE_PEOPLE, Zone.SUPPORT)); + return Collections.singletonList(action); + } + return null; + } +}