"The Gaffer"

This commit is contained in:
marcins78@gmail.com
2012-01-12 15:06:03 +00:00
parent daa4ddb8f6
commit d6a834fe5a

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package com.gempukku.lotro.cards.set13.shire;
import com.gempukku.lotro.cards.AbstractFollower;
import com.gempukku.lotro.cards.PlayConditions;
import com.gempukku.lotro.cards.TriggerConditions;
import com.gempukku.lotro.cards.effects.AddBurdenEffect;
import com.gempukku.lotro.common.CardType;
import com.gempukku.lotro.common.Culture;
import com.gempukku.lotro.common.Keyword;
import com.gempukku.lotro.common.Side;
import com.gempukku.lotro.filters.Filters;
import com.gempukku.lotro.game.PhysicalCard;
import com.gempukku.lotro.game.state.LotroGame;
import com.gempukku.lotro.logic.actions.RequiredTriggerAction;
import com.gempukku.lotro.logic.effects.HealCharactersEffect;
import com.gempukku.lotro.logic.timing.Effect;
import com.gempukku.lotro.logic.timing.EffectResult;
import java.util.Collections;
import java.util.List;
/**
* Set: Bloodlines
* Side: Free
* Culture: Shire
* Twilight Cost: 1
* Type: Follower
* Strength: +1
* Game Text: Aid - Add a burden. (At the start of the maneuver phase, you may add a burden to transfer this to
* a companion.) When you transfer The Gaffer to a [SHIRE] companion, heal bearer (or heal bearer twice if he or she
* is at a dwelling site.)
*/
public class Card13_151 extends AbstractFollower {
public Card13_151() {
super(Side.FREE_PEOPLE, 1, 1, 0, 0, Culture.SHIRE, "The Gaffer", true);
}
@Override
protected boolean canPayAidCost(LotroGame game, PhysicalCard self) {
return true;
}
@Override
protected Effect getAidCost(LotroGame game, PhysicalCard self) {
return new AddBurdenEffect(self, 1);
}
@Override
public List<RequiredTriggerAction> getRequiredAfterTriggers(LotroGame game, EffectResult effectResult, PhysicalCard self) {
if (TriggerConditions.transferredCard(game, effectResult, self, null, Filters.and(Culture.SHIRE, CardType.COMPANION))) {
RequiredTriggerAction action = new RequiredTriggerAction(self);
action.appendEffect(
new HealCharactersEffect(self, Filters.hasAttached(self)));
if (PlayConditions.location(game, Keyword.DWELLING))
action.appendEffect(
new HealCharactersEffect(self, Filters.hasAttached(self)));
return Collections.singletonList(action);
}
return null;
}
}