diff --git a/gemp-lotr/gemp-lotr-cards/src/main/java/com/gempukku/lotro/cards/set31/shire/Card31_038.java b/gemp-lotr/gemp-lotr-cards/src/main/java/com/gempukku/lotro/cards/set31/shire/Card31_038.java new file mode 100644 index 000000000..25de629c3 --- /dev/null +++ b/gemp-lotr/gemp-lotr-cards/src/main/java/com/gempukku/lotro/cards/set31/shire/Card31_038.java @@ -0,0 +1,51 @@ +package com.gempukku.lotro.cards.set31.shire; + +import com.gempukku.lotro.cards.AbstractAttachableFPPossession; +import com.gempukku.lotro.cards.PlayConditions; +import com.gempukku.lotro.cards.effects.RemoveBurdenEffect; +import com.gempukku.lotro.cards.effects.SelfDiscardEffect; +import com.gempukku.lotro.cards.effects.choose.ChooseAndDiscardCardsFromPlayEffect; +import com.gempukku.lotro.common.*; +import com.gempukku.lotro.filters.Filter; +import com.gempukku.lotro.filters.Filters; +import com.gempukku.lotro.game.PhysicalCard; +import com.gempukku.lotro.game.state.LotroGame; +import com.gempukku.lotro.logic.actions.ActivateCardAction; +import com.gempukku.lotro.logic.timing.Action; + +import java.util.Collections; +import java.util.List; + +/** + * Set: The Short Rest + * Side: Free + * Culture: Shire + * Twilight Cost: 1 + * Type: Possession + * Game Text: Bearer must be Bilbo. Regroup: Discard this possession to remove a doubt and discard a Shadow condition. + */ +public class Card31_038 extends AbstractAttachableFPPossession { + public Card31_038() { + super(1, 0, 0, Culture.SHIRE, null, "An Acorn from Beorn's House"); + } + + @Override + protected Filter getValidTargetFilter(String playerId, LotroGame game, PhysicalCard self) { + return Filters.name("Bilbo"); + } + + @Override + protected List getExtraInPlayPhaseActions(String playerId, LotroGame game, PhysicalCard self) { + if (PlayConditions.canUseFPCardDuringPhase(game, Phase.REGROUP, self)) { + ActivateCardAction action = new ActivateCardAction(self); + action.appendCost( + new SelfDiscardEffect(self)); + action.appendEffect( + new RemoveBurdenEffect(playerId, self)); + action.appendEffect( + new ChooseAndDiscardCardsFromPlayEffect(action, playerId, 1, 1, Side.SHADOW, CardType.CONDITION)); + return Collections.singletonList(action); + } + return null; + } +}