"Gorgoroth Soldier"
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package com.gempukku.lotro.cards.set7.sauron;
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import com.gempukku.lotro.cards.AbstractMinion;
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import com.gempukku.lotro.cards.PlayConditions;
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import com.gempukku.lotro.cards.effects.PreventCardEffect;
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import com.gempukku.lotro.cards.effects.choose.ChooseAndDiscardCardsFromHandEffect;
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import com.gempukku.lotro.common.Culture;
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import com.gempukku.lotro.common.Keyword;
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import com.gempukku.lotro.common.Race;
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import com.gempukku.lotro.filters.Filters;
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import com.gempukku.lotro.game.PhysicalCard;
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import com.gempukku.lotro.game.state.LotroGame;
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import com.gempukku.lotro.logic.actions.ActivateCardAction;
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import com.gempukku.lotro.logic.effects.ChooseActiveCardEffect;
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import com.gempukku.lotro.logic.effects.WoundCharactersEffect;
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import com.gempukku.lotro.logic.timing.Effect;
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import java.util.Collection;
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import java.util.Collections;
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import java.util.List;
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/**
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* Set: The Return of the King
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* Side: Shadow
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* Culture: Sauron
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* Twilight Cost: 3
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* Type: Minion • Orc
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* Strength: 9
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* Vitality: 2
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* Site: 5
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* Game Text: Besieger. Response: If a besieger is about to take a wound, discard 2 cards from hand to prevent it.
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*/
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public class Card7_278 extends AbstractMinion {
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public Card7_278() {
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super(3, 9, 2, 5, Race.ORC, Culture.SAURON, "Gorgoroth Soldier");
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addKeyword(Keyword.BESIEGER);
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}
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@Override
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public List<? extends ActivateCardAction> getOptionalInPlayBeforeActions(String playerId, LotroGame game, final Effect effect, final PhysicalCard self) {
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if (PlayConditions.isGettingWounded(effect, game, Keyword.BESIEGER)
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&& PlayConditions.canDiscardFromHand(game, playerId, 2, Filters.any)) {
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final WoundCharactersEffect woundEffect = (WoundCharactersEffect) effect;
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final Collection<PhysicalCard> cardsToBeWounded = woundEffect.getAffectedCardsMinusPrevented(game);
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final ActivateCardAction action = new ActivateCardAction(self);
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action.appendCost(
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new ChooseAndDiscardCardsFromHandEffect(action, playerId, false, 2));
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action.appendEffect(
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new ChooseActiveCardEffect(self, playerId, "Choose besieger", Keyword.BESIEGER, Filters.in(cardsToBeWounded)) {
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@Override
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protected void cardSelected(LotroGame game, PhysicalCard besieger) {
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action.appendEffect(
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new PreventCardEffect(woundEffect, besieger));
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}
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});
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return Collections.singletonList(action);
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}
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return null;
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}
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}
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