"Closer and Closer He Bent"
This commit is contained in:
@@ -1,6 +1,8 @@
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package com.gempukku.lotro.cards.effects;
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package com.gempukku.lotro.cards.effects;
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import com.gempukku.lotro.cards.effects.choose.ChooseArbitraryCardsEffect;
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import com.gempukku.lotro.cards.effects.choose.ChooseArbitraryCardsEffect;
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import com.gempukku.lotro.common.Filterable;
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import com.gempukku.lotro.filters.Filters;
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import com.gempukku.lotro.game.PhysicalCard;
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import com.gempukku.lotro.game.PhysicalCard;
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import com.gempukku.lotro.game.state.LotroGame;
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import com.gempukku.lotro.game.state.LotroGame;
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import com.gempukku.lotro.logic.actions.SubAction;
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import com.gempukku.lotro.logic.actions.SubAction;
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@@ -9,16 +11,16 @@ import com.gempukku.lotro.logic.timing.Action;
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import com.gempukku.lotro.logic.timing.EffectResult;
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import com.gempukku.lotro.logic.timing.EffectResult;
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import java.util.Collection;
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import java.util.Collection;
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import java.util.HashSet;
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import java.util.Set;
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public class PutHandBeneathDrawDeckEffect extends AbstractSubActionEffect {
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public class PutCardsFromHandBeneathDrawDeckEffect extends AbstractSubActionEffect {
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private Action _action;
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private Action _action;
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private String _playerId;
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private String _playerId;
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private Filterable[] _filters;
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public PutHandBeneathDrawDeckEffect(Action action, String playerId) {
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public PutCardsFromHandBeneathDrawDeckEffect(Action action, String playerId, Filterable... filters) {
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_action = action;
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_action = action;
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_playerId = playerId;
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_playerId = playerId;
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_filters = filters;
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}
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}
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@Override
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@Override
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@@ -38,21 +40,20 @@ public class PutHandBeneathDrawDeckEffect extends AbstractSubActionEffect {
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@Override
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@Override
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public Collection<? extends EffectResult> playEffect(LotroGame game) {
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public Collection<? extends EffectResult> playEffect(LotroGame game) {
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final Set<PhysicalCard> hand = new HashSet<PhysicalCard>(game.getGameState().getHand(_playerId));
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final Collection<PhysicalCard> cards = Filters.filter(game.getGameState().getHand(_playerId), game.getGameState(), game.getModifiersQuerying(), _filters);
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SubAction subAction = new SubAction(_action);
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SubAction subAction = new SubAction(_action);
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subAction.appendEffect(
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subAction.appendEffect(
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new ChooseAndPutNextCardFromHandOnBottomOfLibrary(subAction, hand));
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new ChooseAndPutNextCardFromHandOnBottomOfLibrary(subAction, cards));
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processSubAction(game, subAction);
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processSubAction(game, subAction);
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return null;
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return null;
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}
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}
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private class ChooseAndPutNextCardFromHandOnBottomOfLibrary extends ChooseArbitraryCardsEffect {
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private class ChooseAndPutNextCardFromHandOnBottomOfLibrary extends ChooseArbitraryCardsEffect {
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private Set<PhysicalCard> _remainingCards;
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private Collection<PhysicalCard> _remainingCards;
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private SubAction _subAction;
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private SubAction _subAction;
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public ChooseAndPutNextCardFromHandOnBottomOfLibrary(SubAction subAction, Set<PhysicalCard> remainingCards) {
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public ChooseAndPutNextCardFromHandOnBottomOfLibrary(SubAction subAction, Collection<PhysicalCard> remainingCards) {
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super(_playerId, "Choose a card to put on bottom of your deck", remainingCards, 1, 1);
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super(_playerId, "Choose a card to put on bottom of your deck", remainingCards, 1, 1);
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_subAction = subAction;
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_subAction = subAction;
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_remainingCards = remainingCards;
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_remainingCards = remainingCards;
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@@ -2,9 +2,10 @@ package com.gempukku.lotro.cards.set4.site;
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import com.gempukku.lotro.cards.AbstractSite;
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import com.gempukku.lotro.cards.AbstractSite;
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import com.gempukku.lotro.cards.PlayConditions;
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import com.gempukku.lotro.cards.PlayConditions;
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import com.gempukku.lotro.cards.effects.PutHandBeneathDrawDeckEffect;
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import com.gempukku.lotro.cards.effects.PutCardsFromHandBeneathDrawDeckEffect;
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import com.gempukku.lotro.common.Block;
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import com.gempukku.lotro.common.Block;
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import com.gempukku.lotro.common.Phase;
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import com.gempukku.lotro.common.Phase;
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import com.gempukku.lotro.filters.Filters;
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import com.gempukku.lotro.game.PhysicalCard;
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import com.gempukku.lotro.game.PhysicalCard;
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import com.gempukku.lotro.game.state.LotroGame;
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import com.gempukku.lotro.game.state.LotroGame;
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import com.gempukku.lotro.logic.actions.ActivateCardAction;
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import com.gempukku.lotro.logic.actions.ActivateCardAction;
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@@ -32,7 +33,7 @@ public class Card4_337 extends AbstractSite {
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if (PlayConditions.canUseSiteDuringPhase(game.getGameState(), Phase.FELLOWSHIP, self)) {
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if (PlayConditions.canUseSiteDuringPhase(game.getGameState(), Phase.FELLOWSHIP, self)) {
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ActivateCardAction action = new ActivateCardAction(self);
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ActivateCardAction action = new ActivateCardAction(self);
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action.appendCost(
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action.appendCost(
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new PutHandBeneathDrawDeckEffect(action, playerId));
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new PutCardsFromHandBeneathDrawDeckEffect(action, playerId, Filters.any));
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action.appendEffect(
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action.appendEffect(
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new DrawCardEffect(playerId, 4));
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new DrawCardEffect(playerId, 4));
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return Collections.singletonList(action);
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return Collections.singletonList(action);
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@@ -0,0 +1,51 @@
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package com.gempukku.lotro.cards.set8.shire;
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import com.gempukku.lotro.cards.AbstractPermanent;
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import com.gempukku.lotro.cards.PlayConditions;
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import com.gempukku.lotro.cards.effects.AddBurdenEffect;
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import com.gempukku.lotro.cards.effects.PutCardsFromHandBeneathDrawDeckEffect;
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import com.gempukku.lotro.cards.effects.RevealCardsFromHandEffect;
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import com.gempukku.lotro.cards.effects.choose.ChooseAndExertCharactersEffect;
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import com.gempukku.lotro.common.*;
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import com.gempukku.lotro.filters.Filters;
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import com.gempukku.lotro.game.PhysicalCard;
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import com.gempukku.lotro.game.state.LotroGame;
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import com.gempukku.lotro.logic.actions.ActivateCardAction;
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import com.gempukku.lotro.logic.timing.Action;
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import java.util.Collections;
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import java.util.HashSet;
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import java.util.List;
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/**
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* Set: Siege of Gondor
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* Side: Free
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* Culture: Shire
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* Twilight Cost: 0
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* Type: Condition • Support Area
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* Game Text: Regroup: Exert an unbound Hobbit and add a burden to reveal your hand. Place each Free Peoples card
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* revealed this way beneath your draw deck.
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*/
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public class Card8_109 extends AbstractPermanent {
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public Card8_109() {
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super(Side.FREE_PEOPLE, 0, CardType.CONDITION, Culture.SHIRE, Zone.SUPPORT, "Closer and Closer He Bent");
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}
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@Override
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protected List<? extends Action> getExtraPhaseActions(String playerId, LotroGame game, PhysicalCard self) {
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if (PlayConditions.canUseFPCardDuringPhase(game, Phase.REGROUP, self)
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&& PlayConditions.canExert(self, game, Filters.unboundCompanion, Race.HOBBIT)) {
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ActivateCardAction action = new ActivateCardAction(self);
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action.appendCost(
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new ChooseAndExertCharactersEffect(action, playerId, 1, 1, Filters.unboundCompanion, Race.HOBBIT));
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action.appendCost(
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new AddBurdenEffect(self, 1));
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action.appendEffect(
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new RevealCardsFromHandEffect(self, playerId, new HashSet<PhysicalCard>(game.getGameState().getHand(playerId))));
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action.appendEffect(
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new PutCardsFromHandBeneathDrawDeckEffect(action, playerId, Side.FREE_PEOPLE));
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return Collections.singletonList(action);
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}
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return null;
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}
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}
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@@ -5,7 +5,7 @@ import com.gempukku.lotro.cards.PlayConditions;
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import com.gempukku.lotro.cards.actions.PlayEventAction;
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import com.gempukku.lotro.cards.actions.PlayEventAction;
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import com.gempukku.lotro.cards.effects.AddUntilEndOfPhaseActionProxyEffect;
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import com.gempukku.lotro.cards.effects.AddUntilEndOfPhaseActionProxyEffect;
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import com.gempukku.lotro.cards.effects.AddUntilEndOfPhaseModifierEffect;
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import com.gempukku.lotro.cards.effects.AddUntilEndOfPhaseModifierEffect;
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import com.gempukku.lotro.cards.effects.PutHandBeneathDrawDeckEffect;
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import com.gempukku.lotro.cards.effects.PutCardsFromHandBeneathDrawDeckEffect;
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import com.gempukku.lotro.cards.effects.choose.ChooseAndExertCharactersEffect;
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import com.gempukku.lotro.cards.effects.choose.ChooseAndExertCharactersEffect;
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import com.gempukku.lotro.common.*;
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import com.gempukku.lotro.common.*;
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import com.gempukku.lotro.filters.Filters;
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import com.gempukku.lotro.filters.Filters;
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@@ -70,7 +70,7 @@ public class Card8_068 extends AbstractEvent {
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if (killResult.getKilledCards().contains(againstNazgul)) {
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if (killResult.getKilledCards().contains(againstNazgul)) {
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RequiredTriggerAction action = new RequiredTriggerAction(self);
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RequiredTriggerAction action = new RequiredTriggerAction(self);
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action.appendEffect(
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action.appendEffect(
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new PutHandBeneathDrawDeckEffect(action, game.getGameState().getCurrentPlayerId()));
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new PutCardsFromHandBeneathDrawDeckEffect(action, game.getGameState().getCurrentPlayerId()));
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return Collections.singletonList(action);
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return Collections.singletonList(action);
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}
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}
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}
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}
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